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Falling off the 4ed bandwagon
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<blockquote data-quote="Dausuul" data-source="post: 5046283" data-attributes="member: 58197"><p>Mercurius, I share your feelings pretty much down to the last detail. I was hugely excited about 4E at first, and I still like it much better than 3E, but more and more I find myself looking back with nostalgia to the days of 2E and BECMI.</p><p></p><p>What I intend to do about it: For starters, I may wrap up my current campaign earlier than expected. I was originally going to take it all the way to 30, but I'm thinking about cutting out the epic arc and stopping at 20. It's pretty much a by-the-book game, which was great for learning the ins and outs of 4E, but now I know the ins and outs, and there are some things that are in that I want to see out and vice versa.</p><p></p><p>I intend to do the following for my next campaign:</p><p></p><ul> <li data-xf-list-type="ul">Institute the DMG2 rules for removing +X items from the game, so that I don't have to worry about keeping the PCs' enhancement bonuses up to spec.</li> <li data-xf-list-type="ul">Pick a small list of races available. No more fantasy kitchen sink. I might even go humans-only.</li> <li data-xf-list-type="ul">Pick a medium-sized list of classes available.</li> <li data-xf-list-type="ul">Make a list of the rituals that exist in my world, and add new ones as necessary. Reprice them to fit my needs.</li> <li data-xf-list-type="ul">Institute a new system for item creation which relies on relics taken from defeated foes. With this and the changes to rituals, I will no longer have to deal with 4E's ludicrous economy.</li> <li data-xf-list-type="ul">Adopt PirateCat's idea of putting "Do Something Cool" on everyone's power list.</li> <li data-xf-list-type="ul">Adopt MrMyth's idea of fluffing up 4E's flavorless magic items. With the changes to the magic item system, I'll no longer have to hand out scads of the things just to keep the PCs up to par, so I can lavish some more attention on the ones I do provide.</li> <li data-xf-list-type="ul">Import 2E's Secondary Skills system as a set of backgrounds.</li> </ul></blockquote><p></p>
[QUOTE="Dausuul, post: 5046283, member: 58197"] Mercurius, I share your feelings pretty much down to the last detail. I was hugely excited about 4E at first, and I still like it much better than 3E, but more and more I find myself looking back with nostalgia to the days of 2E and BECMI. What I intend to do about it: For starters, I may wrap up my current campaign earlier than expected. I was originally going to take it all the way to 30, but I'm thinking about cutting out the epic arc and stopping at 20. It's pretty much a by-the-book game, which was great for learning the ins and outs of 4E, but now I know the ins and outs, and there are some things that are in that I want to see out and vice versa. I intend to do the following for my next campaign: [LIST] [*]Institute the DMG2 rules for removing +X items from the game, so that I don't have to worry about keeping the PCs' enhancement bonuses up to spec. [*]Pick a small list of races available. No more fantasy kitchen sink. I might even go humans-only. [*]Pick a medium-sized list of classes available. [*]Make a list of the rituals that exist in my world, and add new ones as necessary. Reprice them to fit my needs. [*]Institute a new system for item creation which relies on relics taken from defeated foes. With this and the changes to rituals, I will no longer have to deal with 4E's ludicrous economy. [*]Adopt PirateCat's idea of putting "Do Something Cool" on everyone's power list. [*]Adopt MrMyth's idea of fluffing up 4E's flavorless magic items. With the changes to the magic item system, I'll no longer have to hand out scads of the things just to keep the PCs up to par, so I can lavish some more attention on the ones I do provide. [*]Import 2E's Secondary Skills system as a set of backgrounds. [/LIST] [/QUOTE]
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