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Falling off the 4ed bandwagon
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<blockquote data-quote="amerigoV" data-source="post: 5046351"><p>I was in the same situation recently. As a player, I love 3.5 but the DMing side just too much of a grind (plus a baby on the way was going to just kill any prep time). </p><p></p><p>A group I play in remotely tried 4e. I personally liked 4e as a player and the changes to the DM looked really good, but it really did not fit our group. The system puts quite a bit of responsibility on the players to know their powers, have an idea of what others can do, and to work as a team. Sadly, the group I was in was not capable of such things at that level. The wanted to just sit down and play, not have a chess match vs. the DM (4e ups the tactics which is fine by me, but not for everyone).</p><p></p><p>I am sold on Savage Worlds these days. It seems to have the mixture of some crunch for the players (not over burden, but enough to make the PC that they want) and quick prep / low bookwork that I want as a GM. For whatever reason, it seems to bring back the 1e nostalgia but with a more coherant system. I throw it out there since it looks like your gaming demographic is pretty close to mine.</p><p></p><p>Their website</p><p><a href="http://www.peginc.com/" target="_blank">Welcome to Pinnacle's Weird Website!</a></p><p></p><p>A great document on the development of the game - a key reason I tried it</p><p><a href="http://www.peginc.com/Downloads/SWEX/MakingofSW.pdf" target="_blank">http://www.peginc.com/Downloads/SWEX/MakingofSW.pdf</a></p><p></p><p></p><p>And just a dart on the computer game thing - I have been playing Dragon Age: Origins on Xbox -- I'll put its emersion, story and roleplay up against most gaming tables any day. I get your point, but in my book it is just a different medium - books, movies, video games, PNP, writing your own stories, etc. They all bring something different to the table.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 5046351"] I was in the same situation recently. As a player, I love 3.5 but the DMing side just too much of a grind (plus a baby on the way was going to just kill any prep time). A group I play in remotely tried 4e. I personally liked 4e as a player and the changes to the DM looked really good, but it really did not fit our group. The system puts quite a bit of responsibility on the players to know their powers, have an idea of what others can do, and to work as a team. Sadly, the group I was in was not capable of such things at that level. The wanted to just sit down and play, not have a chess match vs. the DM (4e ups the tactics which is fine by me, but not for everyone). I am sold on Savage Worlds these days. It seems to have the mixture of some crunch for the players (not over burden, but enough to make the PC that they want) and quick prep / low bookwork that I want as a GM. For whatever reason, it seems to bring back the 1e nostalgia but with a more coherant system. I throw it out there since it looks like your gaming demographic is pretty close to mine. Their website [url=http://www.peginc.com/]Welcome to Pinnacle's Weird Website![/url] A great document on the development of the game - a key reason I tried it [url]http://www.peginc.com/Downloads/SWEX/MakingofSW.pdf[/url] And just a dart on the computer game thing - I have been playing Dragon Age: Origins on Xbox -- I'll put its emersion, story and roleplay up against most gaming tables any day. I get your point, but in my book it is just a different medium - books, movies, video games, PNP, writing your own stories, etc. They all bring something different to the table. [/QUOTE]
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