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Falling off the 4ed bandwagon
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<blockquote data-quote="Azgulor" data-source="post: 5046548" data-attributes="member: 14291"><p>Mercurius,</p><p></p><p>Apologies if this has been addressed already, but as I only have a few minutes before putting the kids to bed, I haven't had a chance to read the whole thread.</p><p></p><p>I've had system-indecision occasions myself. In my younger days, it was the search for the One True System. In more recent times, it was the "Which-Shiny-is-Right-for-Me" scenario.</p><p></p><p>All the advice that comes after has to pass through the following prism: <strong>Can I, as a DM/GM, have fun creating adventures & running this game? </strong> I know Conventional Wisdom places the players desires as most important but I call hogwash on that. If I'm the GM, <strong><em>I'm</em></strong> the one investing significant time outside of the game. Yes, there's the social aspect of hanging out with friends but I have a slew of choices aside from RPGing if that's the only objective. Personally, I can't run a campaign for a game that I don't like. I can play in one, but as a GM, if it's going to be a labor of love I have to at least <strong><em>like</em></strong> it.</p><p></p><p>Here's what I'd suggest:</p><p></p><p>1. Talk to your players. See if they feel the way you do. Are they indifferent to the issues you see or do they feel even more strongly about them you do?</p><p></p><p>2. Take a break from the campaign (not RPGs). Put the campaign on hold. Sometimes, it's just a mental block and the "Aha!" moment comes along while you're thinking about something completely unrelated.</p><p></p><p>3. Assuming that you have systems available or $$ to spend on some prime contenders, pick 1-3 alternatives. Run tournament-style one-shots with your players & kick the tires from a GM & a player perspective. If it's d20/level-based, don't start at Level 1. Try the mid-power levels. If that goes well, then scale down to low levels or up to high ones.</p><p></p><p>Don't guess, don't suffer, & don't settle. Perhaps Pathfinder only gets you 70% there. If it's more fun than 4e, you can build on that. Maybe Fantasycraft gets closer to the mark. Maybe you really "can't go back" and you appreciate the good in 4e more.</p><p></p><p>Ultimately, it's about having fun with friends in a creative endeavor. If the system can't satisfy those 3 (fun, friends, & creativity) for you as a GM, you're using the wrong system. If you're players are 4e diehards, you may have to settle for 2 out of 3. In my experience, however, settling sucks.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="Azgulor, post: 5046548, member: 14291"] Mercurius, Apologies if this has been addressed already, but as I only have a few minutes before putting the kids to bed, I haven't had a chance to read the whole thread. I've had system-indecision occasions myself. In my younger days, it was the search for the One True System. In more recent times, it was the "Which-Shiny-is-Right-for-Me" scenario. All the advice that comes after has to pass through the following prism: [B]Can I, as a DM/GM, have fun creating adventures & running this game? [/B] I know Conventional Wisdom places the players desires as most important but I call hogwash on that. If I'm the GM, [B][I]I'm[/I][/B] the one investing significant time outside of the game. Yes, there's the social aspect of hanging out with friends but I have a slew of choices aside from RPGing if that's the only objective. Personally, I can't run a campaign for a game that I don't like. I can play in one, but as a GM, if it's going to be a labor of love I have to at least [B][I]like[/I][/B] it. Here's what I'd suggest: 1. Talk to your players. See if they feel the way you do. Are they indifferent to the issues you see or do they feel even more strongly about them you do? 2. Take a break from the campaign (not RPGs). Put the campaign on hold. Sometimes, it's just a mental block and the "Aha!" moment comes along while you're thinking about something completely unrelated. 3. Assuming that you have systems available or $$ to spend on some prime contenders, pick 1-3 alternatives. Run tournament-style one-shots with your players & kick the tires from a GM & a player perspective. If it's d20/level-based, don't start at Level 1. Try the mid-power levels. If that goes well, then scale down to low levels or up to high ones. Don't guess, don't suffer, & don't settle. Perhaps Pathfinder only gets you 70% there. If it's more fun than 4e, you can build on that. Maybe Fantasycraft gets closer to the mark. Maybe you really "can't go back" and you appreciate the good in 4e more. Ultimately, it's about having fun with friends in a creative endeavor. If the system can't satisfy those 3 (fun, friends, & creativity) for you as a GM, you're using the wrong system. If you're players are 4e diehards, you may have to settle for 2 out of 3. In my experience, however, settling sucks. Good luck. [/QUOTE]
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