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General Tabletop Discussion
*TTRPGs General
Falling off the 4ed bandwagon
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<blockquote data-quote="vagabundo" data-source="post: 5046888" data-attributes="member: 55864"><p>I've had some of your concerns myself - since cracking open the books.</p><p></p><p>But the core of 4e fits me like a glove and I can change or ignore the other parts to my liking; focusing on different modules or ripping them out entirely.</p><p></p><p>I would like WotC to release a Unearthed Arcane that would have some optional systems to try, but the basics are very transparent in 4e and I feel confident to DIY it.</p><p></p><p>I've got Star Wars Saga on its way to me now. I'm interested to see some of the variant rules used there and maybe apply it to my 4e game.</p></blockquote><p></p>
[QUOTE="vagabundo, post: 5046888, member: 55864"] I've had some of your concerns myself - since cracking open the books. But the core of 4e fits me like a glove and I can change or ignore the other parts to my liking; focusing on different modules or ripping them out entirely. I would like WotC to release a Unearthed Arcane that would have some optional systems to try, but the basics are very transparent in 4e and I feel confident to DIY it. I've got Star Wars Saga on its way to me now. I'm interested to see some of the variant rules used there and maybe apply it to my 4e game. [/QUOTE]
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Falling off the 4ed bandwagon
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