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General Tabletop Discussion
*TTRPGs General
Falling off the 4ed bandwagon
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<blockquote data-quote="Jhaelen" data-source="post: 5046923" data-attributes="member: 46713"><p>Thanks for the quote, it's really accurate. You don't know how much is nostalgia and how much is because of the system's true merit unless you try it again.</p><p></p><p>I've tried it once and it didn't work for me. There were just too many things (some of which I'd completely forgotten about) that I didn't like. Additionally, my priorities have changed in the 25+ years I've been playing rpgs. I used to love highly 'realistic', simulationist systems, now I prefer systems that simply 'play' well.</p><p></p><p>Regarding the solution to create your personal, custom 'definite D&D edition', I'm not sure if this will actually work well. Having done this back in the 2e days, I've found two problems:</p><p></p><p>1. While I, as the DM, was super-happy about my version of D&D, my players didn't really care all that much about my changes. Sure, they went along with every change I made, but looking back, I think they'd been happier if I had simply played the game as-is (as much as you actually could, since 2e pretty much required a certain amount of house-ruling).</p><p></p><p>2. The second problem was that I could no longer use any official new material without modifying it to fit into my 'edition'.</p><p></p><p>Both problems combined lead to the campaign's death after about three years which was the beginning of a long break. I didn't play any rpgs for about a year and then spent several more years trying different systems until I returned to D&D shortly before 3.5 was released.</p><p></p><p>Anyway, that's of course just my personal experience. There seem to be a lot of people that are happy to play old editions or retro-clones or heavily customized versions of D&D.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5046923, member: 46713"] Thanks for the quote, it's really accurate. You don't know how much is nostalgia and how much is because of the system's true merit unless you try it again. I've tried it once and it didn't work for me. There were just too many things (some of which I'd completely forgotten about) that I didn't like. Additionally, my priorities have changed in the 25+ years I've been playing rpgs. I used to love highly 'realistic', simulationist systems, now I prefer systems that simply 'play' well. Regarding the solution to create your personal, custom 'definite D&D edition', I'm not sure if this will actually work well. Having done this back in the 2e days, I've found two problems: 1. While I, as the DM, was super-happy about my version of D&D, my players didn't really care all that much about my changes. Sure, they went along with every change I made, but looking back, I think they'd been happier if I had simply played the game as-is (as much as you actually could, since 2e pretty much required a certain amount of house-ruling). 2. The second problem was that I could no longer use any official new material without modifying it to fit into my 'edition'. Both problems combined lead to the campaign's death after about three years which was the beginning of a long break. I didn't play any rpgs for about a year and then spent several more years trying different systems until I returned to D&D shortly before 3.5 was released. Anyway, that's of course just my personal experience. There seem to be a lot of people that are happy to play old editions or retro-clones or heavily customized versions of D&D. [/QUOTE]
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