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Falling off the 4ed bandwagon
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<blockquote data-quote="JediSoth" data-source="post: 5047105" data-attributes="member: 13882"><p>4E was out for nearly a year before I finally bought the books and started to run a game of it (so I guess I was never actually on the bandwagon). I loved the ease of prep on the GMing side, but I was surprised how "swingy" combats could be, depending on the mix of characters. (e.g. a handful of regular monsters with many minions - no wizard = LONG combat, 1 wizard = MUCH shorter combat, because the wizard was the only capable of mass damage). Some of my players felt stifled by the lack of RP rules; they felt 4E was only about combats, despite my efforts to try to lead them into RP situations. The lack of non-combat options in their powers tended to make them feel that combat was the ONLY options for their characters (which is more a play-style incompatibility with 4E than a flaw in the system itself, I think).</p><p></p><p>The game was fun while we play it, but it never really felt like D&D to me. It felt more like a fantasy superhero game.</p><p></p><p>I played it for the first time at Gen Con '09. I didn't care much for my experience, which, admittedly, was probably due to the DM and the scenario (a con game tourney module). It really soured me on the game.</p><p></p><p>I haven't played or run 4E since.</p><p></p><p>I'd give it another shot as a player, but not vanilla. Maybe Eberron or Dark Sun when it's available. I'm not sure I want to run it again. I don't really care much for the system as a game for fantasy gaming.</p><p></p><p>I really wish the online tools were available for something like Pathfinder. The ease of game prep is the hardest thing to give up.</p><p></p><p>There was a time when I lamented the loss of all the third party support for D&D, but now, I think the fragmentation of the base, as it were, is a good thing. There are so many new and different games out there now, it makes me feel like I did in the 80s: so many awesome games and too little time to play them all (though it sure was fun trying).</p></blockquote><p></p>
[QUOTE="JediSoth, post: 5047105, member: 13882"] 4E was out for nearly a year before I finally bought the books and started to run a game of it (so I guess I was never actually on the bandwagon). I loved the ease of prep on the GMing side, but I was surprised how "swingy" combats could be, depending on the mix of characters. (e.g. a handful of regular monsters with many minions - no wizard = LONG combat, 1 wizard = MUCH shorter combat, because the wizard was the only capable of mass damage). Some of my players felt stifled by the lack of RP rules; they felt 4E was only about combats, despite my efforts to try to lead them into RP situations. The lack of non-combat options in their powers tended to make them feel that combat was the ONLY options for their characters (which is more a play-style incompatibility with 4E than a flaw in the system itself, I think). The game was fun while we play it, but it never really felt like D&D to me. It felt more like a fantasy superhero game. I played it for the first time at Gen Con '09. I didn't care much for my experience, which, admittedly, was probably due to the DM and the scenario (a con game tourney module). It really soured me on the game. I haven't played or run 4E since. I'd give it another shot as a player, but not vanilla. Maybe Eberron or Dark Sun when it's available. I'm not sure I want to run it again. I don't really care much for the system as a game for fantasy gaming. I really wish the online tools were available for something like Pathfinder. The ease of game prep is the hardest thing to give up. There was a time when I lamented the loss of all the third party support for D&D, but now, I think the fragmentation of the base, as it were, is a good thing. There are so many new and different games out there now, it makes me feel like I did in the 80s: so many awesome games and too little time to play them all (though it sure was fun trying). [/QUOTE]
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