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Falling off the 4ed bandwagon
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<blockquote data-quote="malkav666" data-source="post: 5047111" data-attributes="member: 70565"><p>Mercurius,</p><p></p><p>My own position resonates with your in many ways. I was on board with 4e from the beginning (was even a regular poster on the wotc forums waiting for new info each day until the general negativity of the edition warring there soured me to the place). When the game came out I had my books day one and by the end of the first week of release my group was romping through keep on the shadowfell having a great time. We actually played through the first 4 published 4e modules, and even started the DDI track (the rivenroar module and the one immediately after it).</p><p></p><p>My own groups disenchantment started off kind of slow and did not happen at the gaming table. We started talking about some of the other games and campaigns we had been in over the years (some of use have been playing D&D together since we were 10, so our group has been together for a long time as some of us just started popping year 30 this year) and decided to try and convert one of our older campaings over to 4e and dust off some old characters that needed to get back in the game. The conversion was a nightmare and almost nothing remained of the orginal characters but their names and the names of their classes for most of them. But we plodded on and tried the campaign and started to realize slowly that we (meaning our group, not the system) just were not able to play the way we used to with the new rules.</p><p></p><p>Over the next few months their enthusiam for the system just kind of dwindled. We played it for a good solid year and had some good times, but around the time we were playing our third and 4th characters my players started complaining of all the classses feeling the same, and all of the monsters feeling the same, and eventually it led us to take a break from 4e for a little while. We finished off a high level 2e game that had another chapter in it, and then when my turn to run came back up we revisited our 3.5 evil campaign and played through another adventure I had designed for that group.</p><p></p><p>After those two adventures which took about 5 months to finish my group got together and we made the descision to leave 4e on the shelf for the long term (I still have my D&D 4e adventures and I still buy more of those types of products every now and again, with the intent of doing a blast through them one day as we all still own the books). We went back to 3.5 and played there for a bit, when Pathfinder was released we picked it up and gave it a whirl using Monte Cook's Dungeon-a-day as the testing ground for it, and eventually decided to start a campaign. We have two rotating campaigns using the system going right now. We are about to start the 5th module in Age of Worms in one of the campaigns and are on the second module in a very modified homebrewish Rise of the Runelords campaign in the the other.</p><p></p><p>3.5/Pathfinder is a heavier system for sure and sometimes we need a break and we do some boardgaming during those breaks (right now we are starting each session off with an encounter or two of the WHFRP 3e mini campaign we are playing, it takes about an hour and is very boardgamy and my group enjoys it in those increments).</p><p></p><p>All in all I don' t think 4e is a bad system it just turns out it was not for us. I suggest if you are feeling disenchanted to try something else for a bit. Maybe play some games your group alrready owns for a few sessions and then take a look at whats out there and come to a concensus as a group as to what you want to try next.</p><p></p><p>love,</p><p></p><p>malkav</p></blockquote><p></p>
[QUOTE="malkav666, post: 5047111, member: 70565"] Mercurius, My own position resonates with your in many ways. I was on board with 4e from the beginning (was even a regular poster on the wotc forums waiting for new info each day until the general negativity of the edition warring there soured me to the place). When the game came out I had my books day one and by the end of the first week of release my group was romping through keep on the shadowfell having a great time. We actually played through the first 4 published 4e modules, and even started the DDI track (the rivenroar module and the one immediately after it). My own groups disenchantment started off kind of slow and did not happen at the gaming table. We started talking about some of the other games and campaigns we had been in over the years (some of use have been playing D&D together since we were 10, so our group has been together for a long time as some of us just started popping year 30 this year) and decided to try and convert one of our older campaings over to 4e and dust off some old characters that needed to get back in the game. The conversion was a nightmare and almost nothing remained of the orginal characters but their names and the names of their classes for most of them. But we plodded on and tried the campaign and started to realize slowly that we (meaning our group, not the system) just were not able to play the way we used to with the new rules. Over the next few months their enthusiam for the system just kind of dwindled. We played it for a good solid year and had some good times, but around the time we were playing our third and 4th characters my players started complaining of all the classses feeling the same, and all of the monsters feeling the same, and eventually it led us to take a break from 4e for a little while. We finished off a high level 2e game that had another chapter in it, and then when my turn to run came back up we revisited our 3.5 evil campaign and played through another adventure I had designed for that group. After those two adventures which took about 5 months to finish my group got together and we made the descision to leave 4e on the shelf for the long term (I still have my D&D 4e adventures and I still buy more of those types of products every now and again, with the intent of doing a blast through them one day as we all still own the books). We went back to 3.5 and played there for a bit, when Pathfinder was released we picked it up and gave it a whirl using Monte Cook's Dungeon-a-day as the testing ground for it, and eventually decided to start a campaign. We have two rotating campaigns using the system going right now. We are about to start the 5th module in Age of Worms in one of the campaigns and are on the second module in a very modified homebrewish Rise of the Runelords campaign in the the other. 3.5/Pathfinder is a heavier system for sure and sometimes we need a break and we do some boardgaming during those breaks (right now we are starting each session off with an encounter or two of the WHFRP 3e mini campaign we are playing, it takes about an hour and is very boardgamy and my group enjoys it in those increments). All in all I don' t think 4e is a bad system it just turns out it was not for us. I suggest if you are feeling disenchanted to try something else for a bit. Maybe play some games your group alrready owns for a few sessions and then take a look at whats out there and come to a concensus as a group as to what you want to try next. love, malkav [/QUOTE]
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