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Falling off the 4ed bandwagon
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<blockquote data-quote="Mercurius" data-source="post: 5047128" data-attributes="member: 59082"><p>I've already been doing this, mainly because I started running the game before I read the part about parcels.</p><p></p><p></p><p></p><p>Already done.</p><p></p><p></p><p></p><p></p><p>I'm thinking of differentiating between "enchanted" or "glamoured" items, those that have plus bonuses or minor magical effects--like most in the game--and artefacts of varying degrees of power, but are more unique, powerful and interesting (and in my world, game form the high civilization that existed before the magical apocalypse that just ended).</p><p></p><p>I might even throw something in like any enchantments are temporary; that is, the +3 sword you buy in the Ye Olde Magick Shoppe will fade over time--that the ability to make permanent magic items has been lost.</p><p></p><p>I'm still thinking on it. The point being, I don't have a problem with being able to buy magic items in shop(pes), but I want to bring magic and mystery back to them.</p><p></p><p><em>* Characters no longer level in lock-step. </em></p><p><em></em> </p><p>Level in lock-step? What do you mean?</p><p></p><p><em>Then go to the 4e rules forum, and find some ways to shorten the combat grind.</em></p><p><em></em></p><p><em></em> Yes. I'm thinking of applying the, what is it, -33% monster HP, +25% PC damage, common house rule. Or just reduce monster HP by up to half.</p><p></p><p></p><p></p><p>For me it covers about 70%, but still doesn't touch powers and a couple other minor things.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5047128, member: 59082"] I've already been doing this, mainly because I started running the game before I read the part about parcels. Already done. I'm thinking of differentiating between "enchanted" or "glamoured" items, those that have plus bonuses or minor magical effects--like most in the game--and artefacts of varying degrees of power, but are more unique, powerful and interesting (and in my world, game form the high civilization that existed before the magical apocalypse that just ended). I might even throw something in like any enchantments are temporary; that is, the +3 sword you buy in the Ye Olde Magick Shoppe will fade over time--that the ability to make permanent magic items has been lost. I'm still thinking on it. The point being, I don't have a problem with being able to buy magic items in shop(pes), but I want to bring magic and mystery back to them. [I]* Characters no longer level in lock-step. [/I] Level in lock-step? What do you mean? [I]Then go to the 4e rules forum, and find some ways to shorten the combat grind. [/I] Yes. I'm thinking of applying the, what is it, -33% monster HP, +25% PC damage, common house rule. Or just reduce monster HP by up to half. For me it covers about 70%, but still doesn't touch powers and a couple other minor things. [/QUOTE]
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Falling off the 4ed bandwagon
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