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Falling off the 4ed bandwagon
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<blockquote data-quote="Celtavian" data-source="post: 5047295" data-attributes="member: 5834"><p>It's a systemic flaw. You used to be able to memorise and cast spells like <em>Charm Person</em> or <em>detect thoughts</em> to assist in roleplaying encounters without taking 10 minutes plus and performing a ritual. In fact, <em>Charm Person</em> or <em>Detect Thoughts</em> could be very subtle spells, yet they don't exist in 4E in a form useable for non-combat encounters or in a subtle way.</p><p></p><p>There are alot of spells like that in the new edition. For example, polymorph-based infiltration is not real possible in 4E as far as I could tell from the base rules. </p><p></p><p>The quick teleport in and knock open the door rescue mission is not going to be the same in 4E. You won't be casting teleport in combat any longer or <em>knock</em>. </p><p></p><p>So no, it isn't just a play style issue. It's inherent in the system, which is more limited than previous editions of D&D primarily because the magic system is far more limited.</p><p></p><p>So now you hack your way in and hack your way out of just about everything. Though some DMs do creatively use skill challenges to resolve encounters. Skills challenges were a nice addition to the game, though at times all that rolling is pretty boring and lessens immersion.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5047295, member: 5834"] It's a systemic flaw. You used to be able to memorise and cast spells like [i]Charm Person[/i] or [i]detect thoughts[/i] to assist in roleplaying encounters without taking 10 minutes plus and performing a ritual. In fact, [i]Charm Person[/i] or [i]Detect Thoughts[/i] could be very subtle spells, yet they don't exist in 4E in a form useable for non-combat encounters or in a subtle way. There are alot of spells like that in the new edition. For example, polymorph-based infiltration is not real possible in 4E as far as I could tell from the base rules. The quick teleport in and knock open the door rescue mission is not going to be the same in 4E. You won't be casting teleport in combat any longer or [i]knock[/i]. So no, it isn't just a play style issue. It's inherent in the system, which is more limited than previous editions of D&D primarily because the magic system is far more limited. So now you hack your way in and hack your way out of just about everything. Though some DMs do creatively use skill challenges to resolve encounters. Skills challenges were a nice addition to the game, though at times all that rolling is pretty boring and lessens immersion. [/QUOTE]
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