Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Falling off the 4ed bandwagon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 5050630" data-attributes="member: 5834"><p>In prior groups they had spells like <em>mass polymorph</em> or you memorise <em>polymorph</em> multiple times or <em>disguise self</em>, <em>veil</em>, <em>mass invisibility</em> or other such spells such as illusions.</p><p></p><p>As an example, I use an illusion spell to run creatures off a bridge using the old 3E rules. I also used to use illusion spells to draw out ambushes. Something I was not able to do in 4E.</p><p></p><p>4E neutered the creative caster. Why do you think a few of us hate the game? We got alot of mileage out of the previous editions magic system, and it wasn't throwing <em>fireballs</em>.</p><p></p><p>One time we were fighting a cadre of leveled arrow demons and I concocted a strategy that took up almost all of my spell slots as the clerics just to put the melees in a position to take out the arrow demons because it was our best option. It was creative use of windwall, teleport, invisibility, and other such non-combat spells to get the job done.</p><p></p><p>That type of planning and strategy was completely absent from 4E in 11 levels. Every class focused mostly on taking the best possible powers for their given level and using them over and over repetitiously. Then they used those powers even when they weren't needed just because they could. </p><p></p><p>That was the playstyle I saw encouraged by 4E. Whereas in 3E in our particular groups, there was a great deal more reliance on party support. The cleric players had to know how to provide defense against a mob of negative energy creatures or having resist energy spells ready for dragons or harsh magical creatures. </p><p></p><p>It's one of those things I chalk up to the "experiences differ" aphorism. 3E encouraged a greater degree of interactivity and reliance than 4E for our gaming group. Whereas 4E encouraged min-max power choices and a stronger focus on what an individual character could versus what a well-prepared party can do. One of the main reasons being the lack of options. Once powers are chosen, they are set. The cleric and wizard never used to be in that box and even smart melees used options like sunder or disarm to improve their combat options.</p><p></p><p>To some 4E seems like a game that expands options, to a player like me it limits options. It comes down to differing experiences with the exact same game systems. That's how it usually works.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5050630, member: 5834"] In prior groups they had spells like [i]mass polymorph[/i] or you memorise [i]polymorph[/i] multiple times or [i]disguise self[/i], [i]veil[/i], [i]mass invisibility[/i] or other such spells such as illusions. As an example, I use an illusion spell to run creatures off a bridge using the old 3E rules. I also used to use illusion spells to draw out ambushes. Something I was not able to do in 4E. 4E neutered the creative caster. Why do you think a few of us hate the game? We got alot of mileage out of the previous editions magic system, and it wasn't throwing [i]fireballs[/i]. One time we were fighting a cadre of leveled arrow demons and I concocted a strategy that took up almost all of my spell slots as the clerics just to put the melees in a position to take out the arrow demons because it was our best option. It was creative use of windwall, teleport, invisibility, and other such non-combat spells to get the job done. That type of planning and strategy was completely absent from 4E in 11 levels. Every class focused mostly on taking the best possible powers for their given level and using them over and over repetitiously. Then they used those powers even when they weren't needed just because they could. That was the playstyle I saw encouraged by 4E. Whereas in 3E in our particular groups, there was a great deal more reliance on party support. The cleric players had to know how to provide defense against a mob of negative energy creatures or having resist energy spells ready for dragons or harsh magical creatures. It's one of those things I chalk up to the "experiences differ" aphorism. 3E encouraged a greater degree of interactivity and reliance than 4E for our gaming group. Whereas 4E encouraged min-max power choices and a stronger focus on what an individual character could versus what a well-prepared party can do. One of the main reasons being the lack of options. Once powers are chosen, they are set. The cleric and wizard never used to be in that box and even smart melees used options like sunder or disarm to improve their combat options. To some 4E seems like a game that expands options, to a player like me it limits options. It comes down to differing experiences with the exact same game systems. That's how it usually works. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Falling off the 4ed bandwagon
Top