Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Falling off the 4ed bandwagon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mort" data-source="post: 5052242" data-attributes="member: 762"><p>The problem is - only casters had this kind of versatility. Still do really, as a you could probably convince your DM to lock the door for a round or 2 with cantrip. </p><p></p><p></p><p></p><p>I don't see this as magic being creative (after all it's not "creative" to lock a door, grease a floor, web a hallway etc. it's what the spells are meant to do). I see it as magic being more versatile which gives the mage a leg up on non-spellcasters. 4e chose to address this disparity; the solution is not for everyone but there was a definite reason for it. Mages can still do amazing things far above the ability of non-mages, but they take time to do it, meaning sometimes a non-magic solution is preferred or even necessary. And yes I have a bias here, I'm glad that the mages "six second solution" to nearly every problem is reduced in 4e.</p><p></p><p></p><p></p><p>You mean someone actually has to swim down and pull him out, or get him out of his armor so he can pull himself out without using magic? The horror! Sorry couldn't resist, I just detest when magic becomes the solution to every problem in a game. IMO this limits creative thinking to a great degree rather than enhancing it.</p><p></p><p></p><p></p><p></p><p></p><p>Mages have spells that can make or break a combat. Easy example, <em>Evard's Black Tentacles</em>, can take a fight versus multiple opponents from difficult to cakewalk as soon as it's cast. But forgetting that, the 3e mage can easily step on the toes of the rest of the party while minimally impacting his ability to do his own role - that, not "incredible power" is my issue.</p></blockquote><p></p>
[QUOTE="Mort, post: 5052242, member: 762"] The problem is - only casters had this kind of versatility. Still do really, as a you could probably convince your DM to lock the door for a round or 2 with cantrip. I don't see this as magic being creative (after all it's not "creative" to lock a door, grease a floor, web a hallway etc. it's what the spells are meant to do). I see it as magic being more versatile which gives the mage a leg up on non-spellcasters. 4e chose to address this disparity; the solution is not for everyone but there was a definite reason for it. Mages can still do amazing things far above the ability of non-mages, but they take time to do it, meaning sometimes a non-magic solution is preferred or even necessary. And yes I have a bias here, I'm glad that the mages "six second solution" to nearly every problem is reduced in 4e. You mean someone actually has to swim down and pull him out, or get him out of his armor so he can pull himself out without using magic? The horror! Sorry couldn't resist, I just detest when magic becomes the solution to every problem in a game. IMO this limits creative thinking to a great degree rather than enhancing it. Mages have spells that can make or break a combat. Easy example, [i]Evard's Black Tentacles[/i], can take a fight versus multiple opponents from difficult to cakewalk as soon as it's cast. But forgetting that, the 3e mage can easily step on the toes of the rest of the party while minimally impacting his ability to do his own role - that, not "incredible power" is my issue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Falling off the 4ed bandwagon
Top