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Falling off the 4ed bandwagon
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<blockquote data-quote="jgbrowning" data-source="post: 5052256" data-attributes="member: 5724"><p>When I say creative I mean available for use outside of the intended. I don't have a bunch of examples, because well, I'm not feeling creative right now. Something like using continual light to create a lure to draw up a big fish from the bottom of a deep river as opposed to using it as a light source for vision as it was intended.</p><p></p><p></p><p></p><p>I'd disagree. The option of multiple solutions means (more than likely) a greater possible chance for a creative solution. If you only have a hammer, you have less opportunity for creativity than you do if you have a hammer and a saw.</p><p></p><p></p><p></p><p>I never really had that happen either. An Evard's tentacles is useful (and if someone wants to spend 900gp and 36xp to scribe a scroll - more power to them) but there's only a few per adventuring day and they are available for use against the party.</p><p></p><p>I guess my experience is very different than others. For example, I wouldn't be pissed or upset in the least about investigating a wizard's tower that had every important door arcane locked. I mean, well of course the important doors are arcane locked. Is the wizard supposed to be an idiot or something? To me, that's not stepping on the toes of any classes's role - that providing an environment that's believable for adventuring.</p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 5052256, member: 5724"] When I say creative I mean available for use outside of the intended. I don't have a bunch of examples, because well, I'm not feeling creative right now. Something like using continual light to create a lure to draw up a big fish from the bottom of a deep river as opposed to using it as a light source for vision as it was intended. I'd disagree. The option of multiple solutions means (more than likely) a greater possible chance for a creative solution. If you only have a hammer, you have less opportunity for creativity than you do if you have a hammer and a saw. I never really had that happen either. An Evard's tentacles is useful (and if someone wants to spend 900gp and 36xp to scribe a scroll - more power to them) but there's only a few per adventuring day and they are available for use against the party. I guess my experience is very different than others. For example, I wouldn't be pissed or upset in the least about investigating a wizard's tower that had every important door arcane locked. I mean, well of course the important doors are arcane locked. Is the wizard supposed to be an idiot or something? To me, that's not stepping on the toes of any classes's role - that providing an environment that's believable for adventuring. joe b. [/QUOTE]
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