Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Falling off the 4ed bandwagon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mort" data-source="post: 5052814" data-attributes="member: 762"><p>This is the disconnect. It's not which spell allows for more creative uses, it's which spell allows for more creativity from the players. If <em>water breathing</em> takes one round then any time someone is drowning or needs to go under water that's the thing to use. If on the other hand, it takes 10 minutes the players have to think of some other way to save the victim (like use that swim skill for example, or lower a pole in or, well, be creative). <em>water breathing</em> stops being the default no-brainer option and just becomes an option to use, to be weighed by the time factor ("well we could use water breathing or we could risk the swim to the bottom without it, it's faster but has more risk"). </p><p></p><p> You could argue that the swim skill has infinite uses while <em>water breathing</em> is limited use, but really, how often is the DM going to pull the "save drowning victim" or "retrieve something under water" shtick per adventure? </p><p></p><p> </p><p></p><p>Again the 10 minute version promotes creativity by not being the default obvious option. As for "Anything you can do, I can do better. I can do anything better than you." - that's exactly why 3e mages can be irksome at mid levels and above.</p><p></p><p></p><p></p><p>But also the greater the probability it becomes the obvious default option thereby stifling actual player creativity.</p></blockquote><p></p>
[QUOTE="Mort, post: 5052814, member: 762"] This is the disconnect. It's not which spell allows for more creative uses, it's which spell allows for more creativity from the players. If [i]water breathing[/i] takes one round then any time someone is drowning or needs to go under water that's the thing to use. If on the other hand, it takes 10 minutes the players have to think of some other way to save the victim (like use that swim skill for example, or lower a pole in or, well, be creative). [i]water breathing[/i] stops being the default no-brainer option and just becomes an option to use, to be weighed by the time factor ("well we could use water breathing or we could risk the swim to the bottom without it, it's faster but has more risk"). You could argue that the swim skill has infinite uses while [i]water breathing[/i] is limited use, but really, how often is the DM going to pull the "save drowning victim" or "retrieve something under water" shtick per adventure? Again the 10 minute version promotes creativity by not being the default obvious option. As for "Anything you can do, I can do better. I can do anything better than you." - that's exactly why 3e mages can be irksome at mid levels and above. But also the greater the probability it becomes the obvious default option thereby stifling actual player creativity. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Falling off the 4ed bandwagon
Top