Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Falling off the 4ed bandwagon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgbrowning" data-source="post: 5052886" data-attributes="member: 5724"><p>Yes, it's a decent question, but to say that an unactualized potential means a lack of potential is greatly inaccurate. One is not more creative without something than one is with something - regardless if that creativity actualizes in an individual case - if for no other reason than that one gains increased creative potential by having that something which the person without that something can never have.</p><p></p><p></p><p></p><p>I'd really disagree with this, so much so that I think, in fact, the opposite. I think 4e design shows a deliberate increase in potential specific solutions (the spread of "spells" to all classes - coupled with reduced variables in those "spells") in order to see a reduction in the variety of innovated solutions because innovated solutions are hard to "balance" and have the appearance of favoring some classes over other classes.</p><p></p><p>I think the design decision that drove the creation of rituals is the need to have classes be combat equal (although with the skinning of difference) and composed of quantum skill packets, equalized in combat, reduced to damage/condition/movement and their respective opposites healing/condition removal/movement reduction.</p><p></p><p>Removing almost everything that did not map to the above 3 areas is what caused the creation of rituals, IMO. Rituals are merely the remnants of prior editions, allowing the appearance of brand continuation in the face of obvious and significant gaming differences. Rituals were than "opened" up to anyone (although not really as you must have the right feat) to compensate for a loss of immediate utility by the appearance of overall utility. ie. you can't use it quickly, but you can use it more often.</p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 5052886, member: 5724"] Yes, it's a decent question, but to say that an unactualized potential means a lack of potential is greatly inaccurate. One is not more creative without something than one is with something - regardless if that creativity actualizes in an individual case - if for no other reason than that one gains increased creative potential by having that something which the person without that something can never have. I'd really disagree with this, so much so that I think, in fact, the opposite. I think 4e design shows a deliberate increase in potential specific solutions (the spread of "spells" to all classes - coupled with reduced variables in those "spells") in order to see a reduction in the variety of innovated solutions because innovated solutions are hard to "balance" and have the appearance of favoring some classes over other classes. I think the design decision that drove the creation of rituals is the need to have classes be combat equal (although with the skinning of difference) and composed of quantum skill packets, equalized in combat, reduced to damage/condition/movement and their respective opposites healing/condition removal/movement reduction. Removing almost everything that did not map to the above 3 areas is what caused the creation of rituals, IMO. Rituals are merely the remnants of prior editions, allowing the appearance of brand continuation in the face of obvious and significant gaming differences. Rituals were than "opened" up to anyone (although not really as you must have the right feat) to compensate for a loss of immediate utility by the appearance of overall utility. ie. you can't use it quickly, but you can use it more often. joe b. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Falling off the 4ed bandwagon
Top