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Falling off the 4ed bandwagon
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<blockquote data-quote="Gimby" data-source="post: 5052900" data-attributes="member: 49875"><p>I think there's a difference in what people are seeing as creativity here. Personally, I'm with Barastrondo here. When I think creativity, I'm thinking the scene in Apollo 13 where mission control has to figure out how to attach two incompatible components together with only the very limited gear found on the damaged module - the "mailbox" described about halfway down here : <a href="http://en.wikipedia.org/wiki/Apollo_13" target="_blank">Apollo 13 - Wikipedia, the free encyclopedia</a></p><p></p><p>If they had a universal connector on board, using that isn't (to me) creative, it's just using the tools for what they are meant for. To shift this away from D&D a moment, and to explain where I'm seeing the differences in perception, consider Exalted. In that, we can compare two types - the Solars and the Sidereals. </p><p></p><p>The Solars have abilities that are widely applicable and very powerful. If they want to solve a problem, they do it in the most straight-forward fashion. The creativity here is not in the details of how they solve the problem, but at a strategic level - taking down a corrupt noble can be done in a variety of fashions, so its all about picking the one you like. </p><p></p><p>The Sidereals on the other hand, have abilities that are as (or occasionally more) powerful than the Solar ones, but limited in strange ways. For example, a Solar has what's effectively a Charm spell which gives them wide ranging power over your reactions. The Sidereal equivilent allows you to convice anyone you talk to you are lying. So a Sid has to use more creativity at the implementation stage to get you to do things his way. </p><p></p><p>So perhaps we are looking at this in different ways - someone in a relaxed office enviroment may be free to be more blue sky creative than someone in the situation described by Mark, but the ones in Mark's office are going to have to be more creative to get any work done at all. Maybe look at it this way - if your box is small, then its more likely that you are going to have to think outside it to solve your problem. If it is large, then there are more solutions within the box, so you are less likely to need to think outside it.</p></blockquote><p></p>
[QUOTE="Gimby, post: 5052900, member: 49875"] I think there's a difference in what people are seeing as creativity here. Personally, I'm with Barastrondo here. When I think creativity, I'm thinking the scene in Apollo 13 where mission control has to figure out how to attach two incompatible components together with only the very limited gear found on the damaged module - the "mailbox" described about halfway down here : [url=http://en.wikipedia.org/wiki/Apollo_13]Apollo 13 - Wikipedia, the free encyclopedia[/url] If they had a universal connector on board, using that isn't (to me) creative, it's just using the tools for what they are meant for. To shift this away from D&D a moment, and to explain where I'm seeing the differences in perception, consider Exalted. In that, we can compare two types - the Solars and the Sidereals. The Solars have abilities that are widely applicable and very powerful. If they want to solve a problem, they do it in the most straight-forward fashion. The creativity here is not in the details of how they solve the problem, but at a strategic level - taking down a corrupt noble can be done in a variety of fashions, so its all about picking the one you like. The Sidereals on the other hand, have abilities that are as (or occasionally more) powerful than the Solar ones, but limited in strange ways. For example, a Solar has what's effectively a Charm spell which gives them wide ranging power over your reactions. The Sidereal equivilent allows you to convice anyone you talk to you are lying. So a Sid has to use more creativity at the implementation stage to get you to do things his way. So perhaps we are looking at this in different ways - someone in a relaxed office enviroment may be free to be more blue sky creative than someone in the situation described by Mark, but the ones in Mark's office are going to have to be more creative to get any work done at all. Maybe look at it this way - if your box is small, then its more likely that you are going to have to think outside it to solve your problem. If it is large, then there are more solutions within the box, so you are less likely to need to think outside it. [/QUOTE]
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