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*TTRPGs General
Falling off the 4ed bandwagon
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<blockquote data-quote="FireLance" data-source="post: 5053017" data-attributes="member: 3424"><p>I think this point needs to be repeated as it goes to the crux of the creativity question.</p><p></p><p>The poorer the tools, the more creativity will be required. </p><p></p><p>The better the tools, the more creativity will be possible. </p><p></p><p>In (for want of a better term) objective-driven games in which the players have specific goals or tasks to complete, restricting the tools provided to the players increases the difficulty of the game and the amount of creativity required to achieve the objective, and is thus not always bad.</p><p></p><p>In (again, for want of a better term) more "blue sky" games where the creativity of the outcome (however you measure it) is as or more important than achieving specific objectives (if any) in the game, then restricting the tools provided to the players reduces the quality of the outcomes possible and is thus more unambiguously bad.</p><p></p><p>Hence, depending on what are your objectives of play, "You can't do that" is either acceptable as part and parcel of the challenge, or an unnecessary restriction.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5053017, member: 3424"] I think this point needs to be repeated as it goes to the crux of the creativity question. The poorer the tools, the more creativity will be required. The better the tools, the more creativity will be possible. In (for want of a better term) objective-driven games in which the players have specific goals or tasks to complete, restricting the tools provided to the players increases the difficulty of the game and the amount of creativity required to achieve the objective, and is thus not always bad. In (again, for want of a better term) more "blue sky" games where the creativity of the outcome (however you measure it) is as or more important than achieving specific objectives (if any) in the game, then restricting the tools provided to the players reduces the quality of the outcomes possible and is thus more unambiguously bad. Hence, depending on what are your objectives of play, "You can't do that" is either acceptable as part and parcel of the challenge, or an unnecessary restriction. [/QUOTE]
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