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Falling off the 4ed bandwagon
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<blockquote data-quote="Mort" data-source="post: 5053159" data-attributes="member: 762"><p>As was said way up thread (which is admittedly both quite long and way of topic at this point) this may have held true for earlier editions of D&D but not so much for 3e were scrolls become really easy. <em>water breathing</em> is the perfect example of the type of spell that you don't need often, you may never actually need it, but when you need it you <strong>really</strong> need it. As such it's the perfect spell for a scroll, and because the mage likely scribed it levels ago, he's not really feeling the cost later. Same goes for knock, tongues, and a whole host of other "perfect for scrolls" spells. The 3e mage has so much versatility as a result it's scary (and quite boring for the rest of the party really).</p><p></p><p></p><p></p><p> See the problem is 3e magic isn't that special. Sure there's a lot of fluff saying it is and a lot of text about exotic words, ingredients and the like. But at the end of the day, the mage casts a spell, it goes off, does exactly what he wants, and he moves on to the next spell (with extraordinarily few exceptions even at high levels). It's exactly as mechanical as the fighter swinging his sword, only with one shot more fantastic results. </p><p> I like magic being more powerful in systems where there are risks involved for the caster, but D&D does not do that at all.</p><p></p><p></p><p></p><p>I've not only witnessed it I've done it - completely unintentionally. I was just trying to play an effective mage - no cheesetastic char-op builds. The DM tried to compensate but because a well played mage is so versatile (and can laugh at spell resistance, btw) he wound up hamstringing the rest of the party long before he could affect my character.</p></blockquote><p></p>
[QUOTE="Mort, post: 5053159, member: 762"] As was said way up thread (which is admittedly both quite long and way of topic at this point) this may have held true for earlier editions of D&D but not so much for 3e were scrolls become really easy. [i]water breathing[/i] is the perfect example of the type of spell that you don't need often, you may never actually need it, but when you need it you [b]really[/b] need it. As such it's the perfect spell for a scroll, and because the mage likely scribed it levels ago, he's not really feeling the cost later. Same goes for knock, tongues, and a whole host of other "perfect for scrolls" spells. The 3e mage has so much versatility as a result it's scary (and quite boring for the rest of the party really). See the problem is 3e magic isn't that special. Sure there's a lot of fluff saying it is and a lot of text about exotic words, ingredients and the like. But at the end of the day, the mage casts a spell, it goes off, does exactly what he wants, and he moves on to the next spell (with extraordinarily few exceptions even at high levels). It's exactly as mechanical as the fighter swinging his sword, only with one shot more fantastic results. I like magic being more powerful in systems where there are risks involved for the caster, but D&D does not do that at all. I've not only witnessed it I've done it - completely unintentionally. I was just trying to play an effective mage - no cheesetastic char-op builds. The DM tried to compensate but because a well played mage is so versatile (and can laugh at spell resistance, btw) he wound up hamstringing the rest of the party long before he could affect my character. [/QUOTE]
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