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Falling off the 4ed bandwagon
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<blockquote data-quote="jgbrowning" data-source="post: 5053819" data-attributes="member: 5724"><p>No. I'm not "beating on rituals."</p><p></p><p>No. I'm saying that because of the ritual structure, the things that were obvious in prior editions (waterbreathing to save a drowning party member) as well as thing that are not obvious (using waterbreathing to do something creative- don't ask me what as what isn't the point) are no longer creative options for the players.</p><p></p><p>Creative options may have moved (to powers), creative options may have changed focus (now more people can use the less-useful-than-before) waterbreathing.</p><p></p><p></p><p></p><p></p><p>If you want to, feel free. I suspect that's the <strong>exact argument </strong>used that resulted in the creation of the ritual's-that-anyone-can-cast of 4e.</p><p></p><p></p><p></p><p>Why not? What's wrong with comparing waterbreathing to waterbreathing across the editions? Is there a power that provides waterbreathing that I'm overlooking, one that allows the same type of creative potential that the old waterbreathing possesed?</p><p></p><p></p><p></p><p>That would be an entire critique of a system and I'm surely not going to take the time to do that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I was just talking about rituals and it would have probably been only a post or two about the subject had people not decided that, since I was saying that a particular sub-system of 4e resulted in less creative potential than in prior systems, there was a requirement to descend into arguments antithetical to the very design principles of 4e to prove my comment wrong.</p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 5053819, member: 5724"] No. I'm not "beating on rituals." No. I'm saying that because of the ritual structure, the things that were obvious in prior editions (waterbreathing to save a drowning party member) as well as thing that are not obvious (using waterbreathing to do something creative- don't ask me what as what isn't the point) are no longer creative options for the players. Creative options may have moved (to powers), creative options may have changed focus (now more people can use the less-useful-than-before) waterbreathing. If you want to, feel free. I suspect that's the [B]exact argument [/B]used that resulted in the creation of the ritual's-that-anyone-can-cast of 4e. Why not? What's wrong with comparing waterbreathing to waterbreathing across the editions? Is there a power that provides waterbreathing that I'm overlooking, one that allows the same type of creative potential that the old waterbreathing possesed? That would be an entire critique of a system and I'm surely not going to take the time to do that. :) I was just talking about rituals and it would have probably been only a post or two about the subject had people not decided that, since I was saying that a particular sub-system of 4e resulted in less creative potential than in prior systems, there was a requirement to descend into arguments antithetical to the very design principles of 4e to prove my comment wrong. joe b. [/QUOTE]
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