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Falling off the 4ed bandwagon
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<blockquote data-quote="Fanaelialae" data-source="post: 5053965" data-attributes="member: 53980"><p>Honestly, I don't think so. IMO, it's more akin to telling Joe that he can't just pick up the phone and order a ready-made bookcase from the furniture store.</p><p></p><p>Which rituals can you point to that would increase creativity if they could be cast as a standard action? Magic in D&D generally just <strong>works</strong>. It isn't creative to make someone breathe water by snapping your fingers and casting water breathing, nor curing someone's disease by casting Cure Disease, nor to teleport someplace using True Portal. It's what those spells <strong>do</strong>, and it's no more inventive than when I use my car key to unlock my car door. </p><p></p><p>The only rituals that I can think of that would rank as creative are illusions, and there are non-ritual utility versions that can be cast as a standard action. So no loss there. Even fighters can potentially create illusions with a 10 minute casting and wizards can do so as a standard action.</p><p></p><p>Being able to push the auto-win button is undeniably <em>useful</em>, but I disagree that it involves any degree of creativity, or that it's loss should be viewed as a loss of creativity.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5053965, member: 53980"] Honestly, I don't think so. IMO, it's more akin to telling Joe that he can't just pick up the phone and order a ready-made bookcase from the furniture store. Which rituals can you point to that would increase creativity if they could be cast as a standard action? Magic in D&D generally just [b]works[/b]. It isn't creative to make someone breathe water by snapping your fingers and casting water breathing, nor curing someone's disease by casting Cure Disease, nor to teleport someplace using True Portal. It's what those spells [b]do[/b], and it's no more inventive than when I use my car key to unlock my car door. The only rituals that I can think of that would rank as creative are illusions, and there are non-ritual utility versions that can be cast as a standard action. So no loss there. Even fighters can potentially create illusions with a 10 minute casting and wizards can do so as a standard action. Being able to push the auto-win button is undeniably [i]useful[/i], but I disagree that it involves any degree of creativity, or that it's loss should be viewed as a loss of creativity. [/QUOTE]
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