Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Falling off the 4ed bandwagon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 5054121" data-attributes="member: 53980"><p>The rogue rigs a stone slab to divert the acid while someone else lassos the object.</p><p></p><p>The party is level 1 and can't cast Sending either, so instead they devise an ingenious method using a time released smoke-signal. (Honestly, I think that's a pretty silly argument, as there will be periods in a level-based game where your options are limited simply due to level limits.)</p><p></p><p>Still not seeing it. If you're really going to tell me that the above scenarios can <strong>only</strong> be solved with your solution, then the problem isn't that the game is restricting your creativity but rather that your railroading DM is. </p><p></p><p></p><p>There have <em>always</em> been limitations built into the game. You may as well argue that creativity was stunted by any and all prior spells which didn't have an instant cast time and weren't Wish. </p><p></p><p>If Tordek falls off a cliff and you have to save him with Feather Fall rather than conjuring a celestial giant eagle to swoop in and catch him because Summon Monster has a full round casting time, is 3.x really quashing your creativity? (IMO, no, it isn't.)</p><p></p><p>Most (if not all) games limit player creativity by putting limits on what the players can do. In order to avoid limiting creativity you'd need to give the players unlimited Wishes with unlimited power. At that point the players can literally do anything they can think of, and therefore their creativity is no longer constrained. However, I'd argue that at that point you really aren't playing D&D anymore (because in all editions of D&D creativity has been limited to the "tools" the PCs have at hand).</p><p></p><p>It's like suggesting that 4e encourages more creativity because the Rogue has a utility power like Cloud Jump, which the rogue/thief would not have possessed in any of the earlier editions. I assume, however, it's clear that the suggestion is nonsense?</p><p></p><p>If game 1 has options A, B, C, D, and E, while game 2 has options C, D, E, F, and G, neither game is limiting creativity any more than the other. Both limit it, just differently. Both have an equal potential for creativity.</p><p></p><p>If you don't have a hammer when you need one, you find a way to improvise. Therein lies the very essence of creativity, IMO.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5054121, member: 53980"] The rogue rigs a stone slab to divert the acid while someone else lassos the object. The party is level 1 and can't cast Sending either, so instead they devise an ingenious method using a time released smoke-signal. (Honestly, I think that's a pretty silly argument, as there will be periods in a level-based game where your options are limited simply due to level limits.) Still not seeing it. If you're really going to tell me that the above scenarios can [b]only[/b] be solved with your solution, then the problem isn't that the game is restricting your creativity but rather that your railroading DM is. There have [i]always[/i] been limitations built into the game. You may as well argue that creativity was stunted by any and all prior spells which didn't have an instant cast time and weren't Wish. If Tordek falls off a cliff and you have to save him with Feather Fall rather than conjuring a celestial giant eagle to swoop in and catch him because Summon Monster has a full round casting time, is 3.x really quashing your creativity? (IMO, no, it isn't.) Most (if not all) games limit player creativity by putting limits on what the players can do. In order to avoid limiting creativity you'd need to give the players unlimited Wishes with unlimited power. At that point the players can literally do anything they can think of, and therefore their creativity is no longer constrained. However, I'd argue that at that point you really aren't playing D&D anymore (because in all editions of D&D creativity has been limited to the "tools" the PCs have at hand). It's like suggesting that 4e encourages more creativity because the Rogue has a utility power like Cloud Jump, which the rogue/thief would not have possessed in any of the earlier editions. I assume, however, it's clear that the suggestion is nonsense? If game 1 has options A, B, C, D, and E, while game 2 has options C, D, E, F, and G, neither game is limiting creativity any more than the other. Both limit it, just differently. Both have an equal potential for creativity. If you don't have a hammer when you need one, you find a way to improvise. Therein lies the very essence of creativity, IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Falling off the 4ed bandwagon
Top