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Falling off the 4ed bandwagon
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<blockquote data-quote="Fanaelialae" data-source="post: 5054307" data-attributes="member: 53980"><p>I don't think you're wrong, but I don't think you've considered the entire picture either.</p><p></p><p>I think the tradeoff can also be between balance and the degree to which the system rewards creativity.</p><p></p><p>Imagine that the DM describes a boulder strewn hill topped with trees. As an ogre (a very tough and dangerous enemy) approaches that hillside, one of the players decides he wants to grab a tree branch and use it as a lever to pry free a boulder, sending it tumbling down onto the ogre.</p><p></p><p>System A isn't much concerned with balance, and therefore with successful resolution of the check to pry the boulder free, the DM decides that the boulder crushes the ogre, who is killed instantly.</p><p></p><p>System B, however, is very strict about balance. Based on the player's level the rules state that improvised damage effects shouldn't deal more than X damage, although they may also knock the target prone if it fails it's resistance check. Upon successful resolution, the boulder rolls down and hits the ogre for X damage, possibly also knocking him prone.</p><p></p><p>Both systems allow the player equal freedom to creatively exploit the area around him (which the DM merely intended as window dressing). The difference lies in how the action is rewarded. System A offers the potential of very large rewards which undoubtedly appeals to the creativity of players. System B limits the size of those rewards, ostensibly for a better or more challenging play experience. System A allowed the player to neutralize the challenge in it's entirety, whereas B gave the player a "bonus" to the challenge (shifting the odds of the ensuing combat in his favor).</p><p></p><p>I think you're mistaken in saying that you cannot have it both ways, because (IMO) there's a third factor (reward) that you haven't accounted for. The potential exists to have both balance and the potential for creativity, so long as you are willing to limit the fruits that may be reaped from that creativity. Even the Wish spell had limits as to what it could accomplish, presumably for the sake of balance.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5054307, member: 53980"] I don't think you're wrong, but I don't think you've considered the entire picture either. I think the tradeoff can also be between balance and the degree to which the system rewards creativity. Imagine that the DM describes a boulder strewn hill topped with trees. As an ogre (a very tough and dangerous enemy) approaches that hillside, one of the players decides he wants to grab a tree branch and use it as a lever to pry free a boulder, sending it tumbling down onto the ogre. System A isn't much concerned with balance, and therefore with successful resolution of the check to pry the boulder free, the DM decides that the boulder crushes the ogre, who is killed instantly. System B, however, is very strict about balance. Based on the player's level the rules state that improvised damage effects shouldn't deal more than X damage, although they may also knock the target prone if it fails it's resistance check. Upon successful resolution, the boulder rolls down and hits the ogre for X damage, possibly also knocking him prone. Both systems allow the player equal freedom to creatively exploit the area around him (which the DM merely intended as window dressing). The difference lies in how the action is rewarded. System A offers the potential of very large rewards which undoubtedly appeals to the creativity of players. System B limits the size of those rewards, ostensibly for a better or more challenging play experience. System A allowed the player to neutralize the challenge in it's entirety, whereas B gave the player a "bonus" to the challenge (shifting the odds of the ensuing combat in his favor). I think you're mistaken in saying that you cannot have it both ways, because (IMO) there's a third factor (reward) that you haven't accounted for. The potential exists to have both balance and the potential for creativity, so long as you are willing to limit the fruits that may be reaped from that creativity. Even the Wish spell had limits as to what it could accomplish, presumably for the sake of balance. [/QUOTE]
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