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Falling out of love with your game
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<blockquote data-quote="maddman75" data-source="post: 5014677" data-attributes="member: 2673"><p>Tastes change over time for multiple reasons. For me, the game and genre its in limit the stories that can be told and the kinds of games one can play.</p><p></p><p>When 3e first came out, I was a bit of a grognard about it. I had mountains of 2e books and considered myself content with that. After hearing some interesting things about the new version, I bought a PHB just to see if there were things I could steal for my home game. I was blown away. A skill system that made sense! These feats were essentially special abilities for fighter types! The multiclassing rules were brilliant and elegant!</p><p></p><p>But familiarity breeds contempt. Yes, multiclassing was awesome...if you weren't a caster. The consistant math made the game easy to understand..but it broke down before 3rd and after 10th. The 'system mastery' design ethic meant that rather than embracing all the options, every few levels my players would ask 'dude, what feat should I take so I don't suck?'</p><p></p><p>But that's not all of it. I grew tired of traditional fantasy. Orcs, elves, and cure light wounds no longer lit my imagination the way it used to. Playing something modern, with monsters hiding in the shadows seemed a lot more interesting to me. So I've gotten into games like Call of Cthulhu, Buffy: the Vampire Slayer, and Hunter: the Vigil.</p><p></p><p>I like the mechanics of 4e but haven't played much, because no matter how dressed up its still D&D, and I'm bored with it.</p></blockquote><p></p>
[QUOTE="maddman75, post: 5014677, member: 2673"] Tastes change over time for multiple reasons. For me, the game and genre its in limit the stories that can be told and the kinds of games one can play. When 3e first came out, I was a bit of a grognard about it. I had mountains of 2e books and considered myself content with that. After hearing some interesting things about the new version, I bought a PHB just to see if there were things I could steal for my home game. I was blown away. A skill system that made sense! These feats were essentially special abilities for fighter types! The multiclassing rules were brilliant and elegant! But familiarity breeds contempt. Yes, multiclassing was awesome...if you weren't a caster. The consistant math made the game easy to understand..but it broke down before 3rd and after 10th. The 'system mastery' design ethic meant that rather than embracing all the options, every few levels my players would ask 'dude, what feat should I take so I don't suck?' But that's not all of it. I grew tired of traditional fantasy. Orcs, elves, and cure light wounds no longer lit my imagination the way it used to. Playing something modern, with monsters hiding in the shadows seemed a lot more interesting to me. So I've gotten into games like Call of Cthulhu, Buffy: the Vampire Slayer, and Hunter: the Vigil. I like the mechanics of 4e but haven't played much, because no matter how dressed up its still D&D, and I'm bored with it. [/QUOTE]
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