Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Falling out of love with your game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadfan" data-source="post: 5015224" data-attributes="member: 40961"><p>Things that can change:</p><p></p><p>1. Your preferences may change. You might like horror stories, and then over time cease liking them so much, and therefore rate a game designed to tell horror stories lower than before.</p><p></p><p>2. Your beliefs about the degree to which a game actually matches your preferences may change. For example, you might expect that a game is great for horror stories, and then with experience trying to use it to do horror stories, conclude that it is not.</p><p></p><p>3. A game might perfectly satisfy your preferences, and that experience might cause you to realize that your preferences weren't very wise. For example, I loved the 3e idea of monsters and characters generated with the same procedural rules, permitting me to combine, mix, and match monster and pc information with a procedural system. Now, having experienced a herculean effort towards creating a game based on that idea, I'm not so convinced that the idea had as much merit as I thought.</p><p></p><p>4. The addition of supplements or rules additions, probably added to satisfy one or more people at the table, may make the game less fun for you. For example, it is common to find people on ENWorld who (claim that they) are literally incapable of having fun gaming or DMing if you are playing a character they do not like. Personally, I'm not sure about the legitimacy of this attitude, it seems like a strange merger of Coasian philosophy and the proverbial Utility Monster, but they do exist.</p><p></p><p>5. The degree to which the game represents an unsolved puzzle may change as you solve it. For example, you may begin playing a game fascinated by the many options available to you, and determined to figure out how to create a great, I dunno, pyromancer. Once you've figured this out, that particular thrill is gone.</p><p></p><p>6. Your experience and proficiency with a game may cause to look different to you over time. For example, I first played a superhero RPG recently that offered hundreds of special powers. But now that I've played it a bit I know that some of those powers are lousy, inferior compared to other powers, or even flat out counterproductive. I can try to ignore this knowledge, but to a certain extent it means that the game that used to have hundreds of powers now has dozens.</p><p></p><p>7. A new game may come along that does what the old game does, but better. This may cause you to alter your opinions about what the older game does or does not do well.</p><p></p><p>There are probably more.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 5015224, member: 40961"] Things that can change: 1. Your preferences may change. You might like horror stories, and then over time cease liking them so much, and therefore rate a game designed to tell horror stories lower than before. 2. Your beliefs about the degree to which a game actually matches your preferences may change. For example, you might expect that a game is great for horror stories, and then with experience trying to use it to do horror stories, conclude that it is not. 3. A game might perfectly satisfy your preferences, and that experience might cause you to realize that your preferences weren't very wise. For example, I loved the 3e idea of monsters and characters generated with the same procedural rules, permitting me to combine, mix, and match monster and pc information with a procedural system. Now, having experienced a herculean effort towards creating a game based on that idea, I'm not so convinced that the idea had as much merit as I thought. 4. The addition of supplements or rules additions, probably added to satisfy one or more people at the table, may make the game less fun for you. For example, it is common to find people on ENWorld who (claim that they) are literally incapable of having fun gaming or DMing if you are playing a character they do not like. Personally, I'm not sure about the legitimacy of this attitude, it seems like a strange merger of Coasian philosophy and the proverbial Utility Monster, but they do exist. 5. The degree to which the game represents an unsolved puzzle may change as you solve it. For example, you may begin playing a game fascinated by the many options available to you, and determined to figure out how to create a great, I dunno, pyromancer. Once you've figured this out, that particular thrill is gone. 6. Your experience and proficiency with a game may cause to look different to you over time. For example, I first played a superhero RPG recently that offered hundreds of special powers. But now that I've played it a bit I know that some of those powers are lousy, inferior compared to other powers, or even flat out counterproductive. I can try to ignore this knowledge, but to a certain extent it means that the game that used to have hundreds of powers now has dozens. 7. A new game may come along that does what the old game does, but better. This may cause you to alter your opinions about what the older game does or does not do well. There are probably more. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Falling out of love with your game
Top