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Falling out of love with your game
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<blockquote data-quote="Barastrondo" data-source="post: 5015880" data-attributes="member: 3820"><p>Perhaps this is where the misunderstanding lies: changing editions does not necessarily mean changing characters. My wife, who's sworn never to play 3e again, has taken characters from 2e to 3e and on through to 4e. The mechanics change all the time, but the core of the character's unchanged. She is an excellent dancer, for instance, and it's generally unimportant whether that is represented with a non-weapon proficiency, sinking points into Perform: Dance or simply acknowledging that should it come up, a dance check can be made as a Dexterity test at +5 (as she's obviously trained). The only real difference is that the most elegant mechanic makes an argument for the system, and contributes to her falling "out of love" with a less elegant mechanic.</p><p></p><p>Frequently a change of edition or of game system is exciting precisely <em>because</em> you want to keep playing the same character. This is especially true if the core of the character isn't rooted in any one particular mechanic of any given system. I could probably convert my wife's character over to Fantasy HERO, or FantasyCraft, or GURPS, or all kinds of other games as well -- but right now, she likes the system she's got.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5015880, member: 3820"] Perhaps this is where the misunderstanding lies: changing editions does not necessarily mean changing characters. My wife, who's sworn never to play 3e again, has taken characters from 2e to 3e and on through to 4e. The mechanics change all the time, but the core of the character's unchanged. She is an excellent dancer, for instance, and it's generally unimportant whether that is represented with a non-weapon proficiency, sinking points into Perform: Dance or simply acknowledging that should it come up, a dance check can be made as a Dexterity test at +5 (as she's obviously trained). The only real difference is that the most elegant mechanic makes an argument for the system, and contributes to her falling "out of love" with a less elegant mechanic. Frequently a change of edition or of game system is exciting precisely [I]because[/I] you want to keep playing the same character. This is especially true if the core of the character isn't rooted in any one particular mechanic of any given system. I could probably convert my wife's character over to Fantasy HERO, or FantasyCraft, or GURPS, or all kinds of other games as well -- but right now, she likes the system she's got. [/QUOTE]
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