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Falling Rules and actually Falling
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<blockquote data-quote="Ilbranteloth" data-source="post: 7244978" data-attributes="member: 6778044"><p>Both interesting approaches. I actually addressed things a little differently, although I did not account for the size of the creature.</p><p></p><p>First off, it leverages my injury rules. </p><p></p><p><strong>Injured</strong></p><p>• Uses the Exhaustion Track.</p><p>• Level 5 imposes a permanent effect (reduced speed, reduced use of a limb, disfiguring scars, etc.).</p><p>• You make a Death saving throw every 24 hours.</p><p>3 Successes before three failures. Reduce the level of injury by one.</p><p>3 Failures first. Increase the level of injury by one.</p><p></p><p><strong>Falling</strong></p><p>Falling can be fatal depending on height, the surface struck, and the position of the landing. Between 40 and 50 ft. about 50% of falls are fatal. But at 150 ft., 98% of falls are fatal. Otherwise major injuries are more common.</p><p>Falling can cause an injury, or even death. If you fall 10 feet or more, you must make a Constitution saving throw or suffer an injury.</p><p>The DC is 15 + 2 for every additional 10 feet fallen.</p><p>If the saving throws is successful, you take 1d4 bludgeoning damage per 10 feet fallen. If the saving throw fails, you roll for an injury instead.</p><p></p><p><strong>Falling Damage</strong></p><p>Distance...DC...Damage...Injury Severity</p><p>10 feet.....8.....1d4.........1d4 – 2</p><p>20 feet.....10...2d4.........1d4 – 1</p><p>30 feet.....12...3d4.........1d4 – 1</p><p>40 feet.....14...5d4.........2d4 – 2</p><p>50 feet.....16...6d4.........2d4 – 2</p><p>60 feet.....18...7d4.........2d4-1</p><p>70 feet.....20...8d4.........2d4</p><p>80 feet.....22...9d4.........1d5 + 1</p><p>90 feet.....24..10d4........1d5 + 1</p><p>100 feet...26..11d4........1d4 + 2</p><p>110 feet...28..12d4........1d4 + 2</p><p>120 feet...30..13d4........1d3 + 3</p><p>130 feet...30..14d4........1d3 + 3</p><p>140 feet...30..15d4........1d2 + 4</p><p>150 feet...30..16d4........1d2 + 4</p><p>160 feet...30..17d4........1d2 + 4</p><p>170 feet...30..18d4........1d2 + 4</p><p>180 feet...30..19d4........1d2 + 4</p><p>190 feet...30..20d4........1d2 + 4</p><p></p><p>When adjudicating, I apply advantage/disadvantage based on circumstances, such as falling on something that will break your fall. I didn't specifically address monks since we aren't using them. </p><p></p><p>I'll probably make some tweaks based on some of the ideas in both of your approaches.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7244978, member: 6778044"] Both interesting approaches. I actually addressed things a little differently, although I did not account for the size of the creature. First off, it leverages my injury rules. [B]Injured[/B] • Uses the Exhaustion Track. • Level 5 imposes a permanent effect (reduced speed, reduced use of a limb, disfiguring scars, etc.). • You make a Death saving throw every 24 hours. 3 Successes before three failures. Reduce the level of injury by one. 3 Failures first. Increase the level of injury by one. [B]Falling[/B] Falling can be fatal depending on height, the surface struck, and the position of the landing. Between 40 and 50 ft. about 50% of falls are fatal. But at 150 ft., 98% of falls are fatal. Otherwise major injuries are more common. Falling can cause an injury, or even death. If you fall 10 feet or more, you must make a Constitution saving throw or suffer an injury. The DC is 15 + 2 for every additional 10 feet fallen. If the saving throws is successful, you take 1d4 bludgeoning damage per 10 feet fallen. If the saving throw fails, you roll for an injury instead. [B]Falling Damage[/B] Distance...DC...Damage...Injury Severity 10 feet.....8.....1d4.........1d4 – 2 20 feet.....10...2d4.........1d4 – 1 30 feet.....12...3d4.........1d4 – 1 40 feet.....14...5d4.........2d4 – 2 50 feet.....16...6d4.........2d4 – 2 60 feet.....18...7d4.........2d4-1 70 feet.....20...8d4.........2d4 80 feet.....22...9d4.........1d5 + 1 90 feet.....24..10d4........1d5 + 1 100 feet...26..11d4........1d4 + 2 110 feet...28..12d4........1d4 + 2 120 feet...30..13d4........1d3 + 3 130 feet...30..14d4........1d3 + 3 140 feet...30..15d4........1d2 + 4 150 feet...30..16d4........1d2 + 4 160 feet...30..17d4........1d2 + 4 170 feet...30..18d4........1d2 + 4 180 feet...30..19d4........1d2 + 4 190 feet...30..20d4........1d2 + 4 When adjudicating, I apply advantage/disadvantage based on circumstances, such as falling on something that will break your fall. I didn't specifically address monks since we aren't using them. I'll probably make some tweaks based on some of the ideas in both of your approaches. [/QUOTE]
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