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General Tabletop Discussion
*Dungeons & Dragons
Falling Rules and actually Falling
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<blockquote data-quote="snickersnax" data-source="post: 7247920" data-attributes="member: 6888204"><p>Its mostly because of hit points as abstraction. Crashing into the ground from a large height isn't so abstract.</p><p></p><p>I think a lot of the problem comes from changes in the rules from edition to edition without editing for consistency. In early editions of D&D 70 hit points was how much a full heal did (high level characters rarely had more than that). 20d6 (average 70 hit points) was nearly certain death. Now in 5e where high level characters all have over 100 hit points and hit point optimized characters can have over 300 hit points and resistance, the heal spell still does 70 hit points and max falling damage is still 20d6.</p></blockquote><p></p>
[QUOTE="snickersnax, post: 7247920, member: 6888204"] Its mostly because of hit points as abstraction. Crashing into the ground from a large height isn't so abstract. I think a lot of the problem comes from changes in the rules from edition to edition without editing for consistency. In early editions of D&D 70 hit points was how much a full heal did (high level characters rarely had more than that). 20d6 (average 70 hit points) was nearly certain death. Now in 5e where high level characters all have over 100 hit points and hit point optimized characters can have over 300 hit points and resistance, the heal spell still does 70 hit points and max falling damage is still 20d6. [/QUOTE]
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Falling Rules and actually Falling
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