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<blockquote data-quote="Shayuri" data-source="post: 4570489" data-attributes="member: 4936"><p>[sblock=Endgame stuff]I totally agree that I wanted more detail. The very limited decision/outcome nodes was really disappointing, especially considering all the things you could affect in the game, both large and small. It'd have been really cool...albeit possibly very long-winded...to have an accounting of all the results of those accomplishments.</p><p></p><p>As for the Evil option, the idea is that the Enclave's method is indiscriminate. It destroys all "nonpure" human(oid) life. As others have noted, this includes most human beings who have been out of the vaults for a generation or so. After 200 years, that's a lot. It also includes "non-evil" mutants and ghouls. Killing mutants more personally is discriminatory...it's not evil unless you -decide- to be evil about doing it.</p><p></p><p>That's my take on it at least.[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4570489, member: 4936"] [sblock=Endgame stuff]I totally agree that I wanted more detail. The very limited decision/outcome nodes was really disappointing, especially considering all the things you could affect in the game, both large and small. It'd have been really cool...albeit possibly very long-winded...to have an accounting of all the results of those accomplishments. As for the Evil option, the idea is that the Enclave's method is indiscriminate. It destroys all "nonpure" human(oid) life. As others have noted, this includes most human beings who have been out of the vaults for a generation or so. After 200 years, that's a lot. It also includes "non-evil" mutants and ghouls. Killing mutants more personally is discriminatory...it's not evil unless you -decide- to be evil about doing it. That's my take on it at least.[/sblock] [/QUOTE]
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