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Fallout D20
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<blockquote data-quote="Mandarb" data-source="post: 163491" data-attributes="member: 4071"><p>Trying to duplicate Fallout as closely as possable I'm going to base skills more off of Fallouts skill set but also throw in a few of the 3E skills for things that the game doesn't cover such as Jump and Balance.</p><p> Also, I'm going to base the basic attack bonus off of skills like in the Fallout world. Here are the skills I'm planning on using.</p><p></p><p>Small Guns (Dex, Trained Only)</p><p> This will determine the BAB with small arms.</p><p></p><p>Big Guns (Dex, Trained Only)</p><p> BAB with Big guns (Rocket Launchers, Miniguns)</p><p></p><p>Energy Weapons (Dex, Trained Only)</p><p> BAB with Energy weapons</p><p></p><p>Melee (Str)</p><p> BAB both unarmed and with melee weapons</p><p></p><p>Throwing (Dex)</p><p> BAB with nonfirearm projectiles</p><p></p><p>First Aid (Wis)</p><p> Healing of minor wounds, stopping bleeding and such</p><p></p><p>Doctor (Wis, Trained Only)</p><p> Healing of Major wounds and broken bones</p><p></p><p>Sneak (Dex, Trained Only, check penalty)</p><p> Both hiding and moving silently in one roll</p><p></p><p>Lockpick (Dex, Trained Only)</p><p> The ability to open locks</p><p></p><p>Steal (Dex, check penalty)</p><p> Can be used to take something or plant something on someone else</p><p></p><p>Traps (Int, Trained Only)</p><p> Finding, Disarming, and setting traps</p><p></p><p>Balance (Dex, check penalty)</p><p> same as PhB</p><p></p><p>Climb (Str, check penatly)</p><p> same as PhB</p><p></p><p>Jump (Str, check penalty)</p><p> same as PhB</p><p></p><p>Tumble (Dex, Trained Only, check penalty)</p><p> same as PhB</p><p></p><p>Science (Int, Trained Only)</p><p> Knowledge of science such as chemistry and computers</p><p></p><p>Repair (Int, Trained Only)</p><p> Used to fix things</p><p></p><p>Speech (Cha)</p><p> The ability to convince someone that they are entitled to your opinion</p><p></p><p>Barter (Cha)</p><p> Come on down, The Prince Is Right</p><p></p><p>Intimidate (Cha)</p><p> same as PhB</p><p></p><p>Sense Motive (Wis)</p><p> same as PhB</p><p></p><p>Handle Animal (Cha, Trained Only)</p><p> same as PhB</p><p></p><p>Listen (Wis)</p><p> same as PhB</p><p></p><p>Search (Int)</p><p> same as PhB</p><p></p><p>Spot (Wis)</p><p> same as PhB</p><p></p><p>Intuit Direction (Wis, Trained Only)</p><p> same as PhB</p><p></p><p>Outdorrsman (Wis)</p><p> The ability to find food and water in the Wastes. Also gives a chance to avoid random encounters if the player chooses to</p><p></p><p>Use Rope (Dex)</p><p> same as PhB</p><p></p><p>Escape Artist (Dex, check penalty)</p><p> same as PhB</p><p></p><p>Craft (Int)</p><p> same as PhB but with new crafts for the Wastes such as gunsmith</p><p></p><p>Knowledge (Int, Trained Only)</p><p> same as PhB but with new knowledges such as FEV, Before War History</p><p></p><p></p><p> There won't be any class skills, you can take however many you want of whatever you want however as you gain more ranks it will take more skill points to buy each rank. At the moment I'm thinking</p><p></p><p>1-5 ranks = 1 skill point</p><p>6-10 ranks = 2 skill points</p><p>11-15 ranks = 3 skill points</p><p></p><p>Also, each player will be able to pick 3 tag skills at 1st level that allow 1 skill point to count as 2 for that skill. Skill points will be half your Int score plus Int modifier</p></blockquote><p></p>
[QUOTE="Mandarb, post: 163491, member: 4071"] Trying to duplicate Fallout as closely as possable I'm going to base skills more off of Fallouts skill set but also throw in a few of the 3E skills for things that the game doesn't cover such as Jump and Balance. Also, I'm going to base the basic attack bonus off of skills like in the Fallout world. Here are the skills I'm planning on using. Small Guns (Dex, Trained Only) This will determine the BAB with small arms. Big Guns (Dex, Trained Only) BAB with Big guns (Rocket Launchers, Miniguns) Energy Weapons (Dex, Trained Only) BAB with Energy weapons Melee (Str) BAB both unarmed and with melee weapons Throwing (Dex) BAB with nonfirearm projectiles First Aid (Wis) Healing of minor wounds, stopping bleeding and such Doctor (Wis, Trained Only) Healing of Major wounds and broken bones Sneak (Dex, Trained Only, check penalty) Both hiding and moving silently in one roll Lockpick (Dex, Trained Only) The ability to open locks Steal (Dex, check penalty) Can be used to take something or plant something on someone else Traps (Int, Trained Only) Finding, Disarming, and setting traps Balance (Dex, check penalty) same as PhB Climb (Str, check penatly) same as PhB Jump (Str, check penalty) same as PhB Tumble (Dex, Trained Only, check penalty) same as PhB Science (Int, Trained Only) Knowledge of science such as chemistry and computers Repair (Int, Trained Only) Used to fix things Speech (Cha) The ability to convince someone that they are entitled to your opinion Barter (Cha) Come on down, The Prince Is Right Intimidate (Cha) same as PhB Sense Motive (Wis) same as PhB Handle Animal (Cha, Trained Only) same as PhB Listen (Wis) same as PhB Search (Int) same as PhB Spot (Wis) same as PhB Intuit Direction (Wis, Trained Only) same as PhB Outdorrsman (Wis) The ability to find food and water in the Wastes. Also gives a chance to avoid random encounters if the player chooses to Use Rope (Dex) same as PhB Escape Artist (Dex, check penalty) same as PhB Craft (Int) same as PhB but with new crafts for the Wastes such as gunsmith Knowledge (Int, Trained Only) same as PhB but with new knowledges such as FEV, Before War History There won't be any class skills, you can take however many you want of whatever you want however as you gain more ranks it will take more skill points to buy each rank. At the moment I'm thinking 1-5 ranks = 1 skill point 6-10 ranks = 2 skill points 11-15 ranks = 3 skill points Also, each player will be able to pick 3 tag skills at 1st level that allow 1 skill point to count as 2 for that skill. Skill points will be half your Int score plus Int modifier [/QUOTE]
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