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<blockquote data-quote="Kaodi" data-source="post: 9318164" data-attributes="member: 1231"><p>I really liked the series, but I am not sure I <em>love</em> it on its merits, though I love that we have it at all.</p><p></p><p>[SPOILER]</p><p>It does feel like it gets the scale of the NCR wrong, and maybe even the scale of the Vaults wrong, in the sense that while it was <em>remarkably</em> true to the aesthetic of the Vaults in 4 in particular that it was never the case that the in-game Vaults had populations large enough for a feasible society lasting hundreds of years. I was not a fan of the gulpers have human fingers in their mouths (though they gave an explanation of how they got like that, albeit a weird one).</p><p></p><p>The single thing I think I liked the least though were some of the details about the Brotherhood of Steel. Admittedly it has been a <em>long</em> time since I played 1, 2, or Tactics (I had a CD collection where sound files were missing for Tactics) but I feel like the branding and squires carrying around comically large bags while the guys in <em>power armour</em> carried nothing was weird. They also seemed a bit more, you know, <em>brotherly</em> in 3, 4, and NV. Not a lot. But certainly more than the way the Knights treated everyone else in the show.</p><p></p><p>I also do not understand why we never got an explanation of how the eff Moldaver was still around, given that she appeared to be dead at the end.[/SPOILER]</p></blockquote><p></p>
[QUOTE="Kaodi, post: 9318164, member: 1231"] I really liked the series, but I am not sure I [I]love[/I] it on its merits, though I love that we have it at all. [SPOILER] It does feel like it gets the scale of the NCR wrong, and maybe even the scale of the Vaults wrong, in the sense that while it was [I]remarkably[/I] true to the aesthetic of the Vaults in 4 in particular that it was never the case that the in-game Vaults had populations large enough for a feasible society lasting hundreds of years. I was not a fan of the gulpers have human fingers in their mouths (though they gave an explanation of how they got like that, albeit a weird one). The single thing I think I liked the least though were some of the details about the Brotherhood of Steel. Admittedly it has been a [I]long[/I] time since I played 1, 2, or Tactics (I had a CD collection where sound files were missing for Tactics) but I feel like the branding and squires carrying around comically large bags while the guys in [I]power armour[/I] carried nothing was weird. They also seemed a bit more, you know, [I]brotherly[/I] in 3, 4, and NV. Not a lot. But certainly more than the way the Knights treated everyone else in the show. I also do not understand why we never got an explanation of how the eff Moldaver was still around, given that she appeared to be dead at the end.[/SPOILER] [/QUOTE]
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