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<blockquote data-quote="MarkB" data-source="post: 9318197" data-attributes="member: 40176"><p>[spoiler]I'm thinking either Vault 4, as they had similar pods, or something to do with the Enclave, as she must have been working with the Enclave defector.[/spoiler]</p><p></p><p>[spoiler]Moldaver's plans seemed to have been long-term. I'm guessing she was restoring the city's power infrastructure in advance of acquiring the cold fusion device.[/spoiler]</p><p></p><p>[spoiler]His wife was talking about getting them a place in one of the "good" management Vaults. Maybe Vault 31 as part of Bud's Buds, maybe something similar designed to only defrost its occupants once the Buds had successfully achieved management of the wasteland.[/spoiler]</p><p></p><p>[spoiler]They sure walked through that long set of wooden houses by the beach every other episode. But I think that's deliberate - most of the series was just in and around a small area near Shady Sands, they weren't exploring vast stretches of the wasteland.[/spoiler]</p><p></p><p>[spoiler]Hopefully we'll see some more exploration of that next season. I think Moldaver was already laying some long-term plans against Vault-Tec even before the bombs fell.[/spoiler]</p><p></p><p>[spoiler]I think Betty did the poisoning herself. And yes, in retrospect, the Vault 32 clean-up is hard to explain. At the time I'd assumed it was just staff from Vault 31. Maybe they have a whole bunch of Mr Handys on call.[/spoiler]</p><p></p><p>[spoiler]Formerly one of the bad Vaults where much experimentation took place, until there was a mutiny and reform. The subsequent occupants seem to have retained a certain accidental creepiness. Later took in lots of Shady Sands refugees, who have taken their reverence of Moldaver just a little too far.[/spoiler]</p><p></p><p>[spoiler]Probably it was also highly irradiated. There's a ghoul in Fallout 4 who became one in a similar manner.[/spoiler]</p><p></p><p>[spoiler]I haven't seen it. I have a dark theory about that medication: It's snake-oil. It's not a cure, it's just highly addictive for ghouls, giving them a combined drug and radiation high. The twist is that withdrawal is so mentally debilitating that it can actually drive a sane ghoul feral, or make them think it's doing so, so once they're on it they have to keep taking it.[/spoiler]</p></blockquote><p></p>
[QUOTE="MarkB, post: 9318197, member: 40176"] [spoiler]I'm thinking either Vault 4, as they had similar pods, or something to do with the Enclave, as she must have been working with the Enclave defector.[/spoiler] [spoiler]Moldaver's plans seemed to have been long-term. I'm guessing she was restoring the city's power infrastructure in advance of acquiring the cold fusion device.[/spoiler] [spoiler]His wife was talking about getting them a place in one of the "good" management Vaults. Maybe Vault 31 as part of Bud's Buds, maybe something similar designed to only defrost its occupants once the Buds had successfully achieved management of the wasteland.[/spoiler] [spoiler]They sure walked through that long set of wooden houses by the beach every other episode. But I think that's deliberate - most of the series was just in and around a small area near Shady Sands, they weren't exploring vast stretches of the wasteland.[/spoiler] [spoiler]Hopefully we'll see some more exploration of that next season. I think Moldaver was already laying some long-term plans against Vault-Tec even before the bombs fell.[/spoiler] [spoiler]I think Betty did the poisoning herself. And yes, in retrospect, the Vault 32 clean-up is hard to explain. At the time I'd assumed it was just staff from Vault 31. Maybe they have a whole bunch of Mr Handys on call.[/spoiler] [spoiler]Formerly one of the bad Vaults where much experimentation took place, until there was a mutiny and reform. The subsequent occupants seem to have retained a certain accidental creepiness. Later took in lots of Shady Sands refugees, who have taken their reverence of Moldaver just a little too far.[/spoiler] [spoiler]Probably it was also highly irradiated. There's a ghoul in Fallout 4 who became one in a similar manner.[/spoiler] [spoiler]I haven't seen it. I have a dark theory about that medication: It's snake-oil. It's not a cure, it's just highly addictive for ghouls, giving them a combined drug and radiation high. The twist is that withdrawal is so mentally debilitating that it can actually drive a sane ghoul feral, or make them think it's doing so, so once they're on it they have to keep taking it.[/spoiler] [/QUOTE]
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