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False truisms in 5th edition
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<blockquote data-quote="Zardnaar" data-source="post: 7540745" data-attributes="member: 6716779"><p>Your Rogue one is completely wrong BTW, the smart Rogue gets their ass into melee. ASAP. This is because.</p><p></p><p>1. Dual wielding doubles your chance of landing a sneak attack.</p><p>2. You often suck up a -2 penalty to hit do to cover or people in the way.</p><p>3. Splashing a level of fighter gives you dex to damage in your off hand- which doubles your damage.</p><p>4. At level 6+ you want to get hit and take half damage. Reduces the overall incoming damage, assuming you have healing available.</p><p>5. Ranged magic weapons are rarer than melee.</p><p>6. You can ready an action for an ally to get close to enable a sneak attack. </p><p></p><p> By all means go ranged IF.</p><p></p><p>1. You can't melee.</p><p>2. You are low on hit points.</p><p>3. You are an assassin with the cross bow expert feat.</p><p></p><p> I do remember your Rogue thread where one of your players played one like a moron and wondered why they sucked and you refused any suggestions to not suck. The problem there is the nut on the keyboard. </p><p></p><p>Rogues are still good in a featless game, you probaly want 20 dex ASAP, a fighter type feat is often better than say 18 or 20 strength ASAP.</p><p></p><p> You're kinda right about dex based melee in a featless game.</p><p></p><p> Warlocks don't beat fighters for damage except in a featless and no MC game. With Feats and MCing its close, Sorlock wins at higher levels, Feats but no MCing the Fighter still wins. The multiclass fighter/Warlock tends to beat both though- fighter1/Fiendpact XYZ is very very good tank and at range. Warlocks are also squishy with a few exceptions. </p><p></p><p> Wizards are decent but take a but to come online which usually means the charisma based spellcasters often look better or are dealing more DPR at lower levels. Even something as simple as a Lore Bard getting hex+eldritch blast tends to make the Wizard cry and charisma saves>intelligence saves and usually skill checks. I suspect most games don't reach the higher levels where the wizard tends to shine more along with the champion fighter. </p><p></p><p> Theres not much you can do to min/max a wizard or abuse them though except spell selection. They don't have the synergy the charisma based classes do. </p><p></p><p> 5E is a bit over the place with classes and subclasses and when and where the spotlight falls. Chamion Fighter vs Battlemaster for example. An level 2 Moon Druids.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7540745, member: 6716779"] Your Rogue one is completely wrong BTW, the smart Rogue gets their ass into melee. ASAP. This is because. 1. Dual wielding doubles your chance of landing a sneak attack. 2. You often suck up a -2 penalty to hit do to cover or people in the way. 3. Splashing a level of fighter gives you dex to damage in your off hand- which doubles your damage. 4. At level 6+ you want to get hit and take half damage. Reduces the overall incoming damage, assuming you have healing available. 5. Ranged magic weapons are rarer than melee. 6. You can ready an action for an ally to get close to enable a sneak attack. By all means go ranged IF. 1. You can't melee. 2. You are low on hit points. 3. You are an assassin with the cross bow expert feat. I do remember your Rogue thread where one of your players played one like a moron and wondered why they sucked and you refused any suggestions to not suck. The problem there is the nut on the keyboard. Rogues are still good in a featless game, you probaly want 20 dex ASAP, a fighter type feat is often better than say 18 or 20 strength ASAP. You're kinda right about dex based melee in a featless game. Warlocks don't beat fighters for damage except in a featless and no MC game. With Feats and MCing its close, Sorlock wins at higher levels, Feats but no MCing the Fighter still wins. The multiclass fighter/Warlock tends to beat both though- fighter1/Fiendpact XYZ is very very good tank and at range. Warlocks are also squishy with a few exceptions. Wizards are decent but take a but to come online which usually means the charisma based spellcasters often look better or are dealing more DPR at lower levels. Even something as simple as a Lore Bard getting hex+eldritch blast tends to make the Wizard cry and charisma saves>intelligence saves and usually skill checks. I suspect most games don't reach the higher levels where the wizard tends to shine more along with the champion fighter. Theres not much you can do to min/max a wizard or abuse them though except spell selection. They don't have the synergy the charisma based classes do. 5E is a bit over the place with classes and subclasses and when and where the spotlight falls. Chamion Fighter vs Battlemaster for example. An level 2 Moon Druids. [/QUOTE]
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