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False truisms in 5th edition
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<blockquote data-quote="Ratskinner" data-source="post: 7541155" data-attributes="member: 6688937"><p>I think, IME, that all the issues* that the OP brings up are simply encounter/campaign design (possibly DM) issues. I did several levels with a lot of encounters full of physical obstacles that required athletics checks**...my players openly discussed how STR(Athletics) was the most important Ability(skill) in the game. Ranged combat and Dex or speed-focused builds are easily limited with obstacles(walls, etc.) or tight spaces; and the same Athletics features and enemies that move quickly. Features that grant full cover aren't exactly difficult to add, either. All these things help to up the general difficulty of the combat side of the game as well.</p><p></p><p>I mean, if all your encounters take place on an open featureless plain/plane, then I think these issues are more prominent (I saw them in such encounters as well). But that's hardly surprising, is it? I'm often left wondering if the DMs that inspire these threads are really putting in the effort in their adjudication or encounter design. (Which seems quite at odds with the "optimization" attitude in general, what with throwing around words like "competitive" all the time.) I mean, if you want to up the importance of something in the game, all you have to do is design it or adjudicate it so that that thing <em>is</em> more important. What is "optimal" for 5e is in the hands of the DM, not the designers, IME.*** </p><p></p><p>*except the Wizard one...I don't know anyone who feels negatively about wizards from actual play. I've seen wizards that take the role of Mr. Utility Knife and wizards that take the role of Mr. Destructo and they both work well enough to be satisfying. There is way more to being an effective combatant or character than DPR. </p><p></p><p>**Water features to leap over, ridges to climb, etc.</p><p></p><p>***With the glaring exception of the variable recharge times of different classes. The goofy "adventuring day" assumptions demand the DM deal with them somehow to reign in one class or the other. Keep the party away from long rests and watch the paladin turn into a shadow of the fighter, fail to put in enough encounters between long rests and the fighter lives in the shadow of the paladin. There are other 5e design decisions that I disagree with, this is the one that I simply cannot fathom and call "broken."</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7541155, member: 6688937"] I think, IME, that all the issues* that the OP brings up are simply encounter/campaign design (possibly DM) issues. I did several levels with a lot of encounters full of physical obstacles that required athletics checks**...my players openly discussed how STR(Athletics) was the most important Ability(skill) in the game. Ranged combat and Dex or speed-focused builds are easily limited with obstacles(walls, etc.) or tight spaces; and the same Athletics features and enemies that move quickly. Features that grant full cover aren't exactly difficult to add, either. All these things help to up the general difficulty of the combat side of the game as well. I mean, if all your encounters take place on an open featureless plain/plane, then I think these issues are more prominent (I saw them in such encounters as well). But that's hardly surprising, is it? I'm often left wondering if the DMs that inspire these threads are really putting in the effort in their adjudication or encounter design. (Which seems quite at odds with the "optimization" attitude in general, what with throwing around words like "competitive" all the time.) I mean, if you want to up the importance of something in the game, all you have to do is design it or adjudicate it so that that thing [I]is[/I] more important. What is "optimal" for 5e is in the hands of the DM, not the designers, IME.*** *except the Wizard one...I don't know anyone who feels negatively about wizards from actual play. I've seen wizards that take the role of Mr. Utility Knife and wizards that take the role of Mr. Destructo and they both work well enough to be satisfying. There is way more to being an effective combatant or character than DPR. **Water features to leap over, ridges to climb, etc. ***With the glaring exception of the variable recharge times of different classes. The goofy "adventuring day" assumptions demand the DM deal with them somehow to reign in one class or the other. Keep the party away from long rests and watch the paladin turn into a shadow of the fighter, fail to put in enough encounters between long rests and the fighter lives in the shadow of the paladin. There are other 5e design decisions that I disagree with, this is the one that I simply cannot fathom and call "broken." [/QUOTE]
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