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<blockquote data-quote="Hunter In Darkness" data-source="post: 4121479" data-attributes="member: 44298"><p>Ok I posted this some where else but haven't got any feed back </p><p>so here's my version of familers it borrows heavy from monte cooks and psicystals but any feed back would be welcome.</p><p>so there basically a part of your soul only you can see them but they can manifest for 10 rds+ 1 rd per every 1 point you beat a dc15 spellcraft check if u wish but have to stay within 5 ft .when manifested they give u a +2 to perception checks . they have the wizard’s AC but no HP’s and if touched disappear after 1d10 rds .you get a -1 caster level for that time. it does give the spell caster a +1 to Int checks if they have a rd to talk to there familer and helps you recall in casting your spells giving you a +1 caster level</p><p>personality</p><p>Artiste +3 bonus on Craft checks</p><p>Bully +3 bonus on Intimidate checks</p><p>Coward +3 bonus on Hide checks</p><p>Friendly +3 bonus on Diplomacy checks</p><p>Hero +2 bonus on Fortitude saves</p><p>Liar +3 bonus on Bluff checks</p><p>Meticulous +3 bonus on Search checks</p><p>Nimble +2 bonus on Initiative checks</p><p>Observant +3 bonus on Spot checks</p><p>Poised +3 bonus on Balance checks</p><p>Resolved +2 bonus on Will saves</p><p>Sage +3 bonus on checks involving any one Knowledge skill the owner already knows; once chosen, this does not vary</p><p>Single-minded +3 bonus on Concentration checks</p><p>Sneaky +3 bonus on Move Silently checks</p><p>Sympathetic +3 bonus on Sense Motive checks</p><p></p><p>also </p><p>4th may move up to 5' per level from the caster</p><p>6th extend link may still communicate over distance from you</p><p>8th outer planner intellect adds another +2 to int checks, speak with others</p><p>10th touch attacks </p><p>12th arcane thought adds a +2 to spellcraft check</p><p>14th greater range up to 50' per caster level</p><p>16th spell storage may store up to the caster INT mod in spells</p><p>18th extended manifest may manifest as long as the caster wills it</p><p></p><p>very much something i been working on for a while .</p></blockquote><p></p>
[QUOTE="Hunter In Darkness, post: 4121479, member: 44298"] Ok I posted this some where else but haven't got any feed back so here's my version of familers it borrows heavy from monte cooks and psicystals but any feed back would be welcome. so there basically a part of your soul only you can see them but they can manifest for 10 rds+ 1 rd per every 1 point you beat a dc15 spellcraft check if u wish but have to stay within 5 ft .when manifested they give u a +2 to perception checks . they have the wizard’s AC but no HP’s and if touched disappear after 1d10 rds .you get a -1 caster level for that time. it does give the spell caster a +1 to Int checks if they have a rd to talk to there familer and helps you recall in casting your spells giving you a +1 caster level personality Artiste +3 bonus on Craft checks Bully +3 bonus on Intimidate checks Coward +3 bonus on Hide checks Friendly +3 bonus on Diplomacy checks Hero +2 bonus on Fortitude saves Liar +3 bonus on Bluff checks Meticulous +3 bonus on Search checks Nimble +2 bonus on Initiative checks Observant +3 bonus on Spot checks Poised +3 bonus on Balance checks Resolved +2 bonus on Will saves Sage +3 bonus on checks involving any one Knowledge skill the owner already knows; once chosen, this does not vary Single-minded +3 bonus on Concentration checks Sneaky +3 bonus on Move Silently checks Sympathetic +3 bonus on Sense Motive checks also 4th may move up to 5' per level from the caster 6th extend link may still communicate over distance from you 8th outer planner intellect adds another +2 to int checks, speak with others 10th touch attacks 12th arcane thought adds a +2 to spellcraft check 14th greater range up to 50' per caster level 16th spell storage may store up to the caster INT mod in spells 18th extended manifest may manifest as long as the caster wills it very much something i been working on for a while . [/QUOTE]
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