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Familiar Improvements
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<blockquote data-quote="JohnSmith" data-source="post: 6356665" data-attributes="member: 6778049"><p><strong>Old Spells for Familiar Improvements from Dragon Magazine</strong></p><p></p><p><strong>Table I</strong></p><p>1D100 Special Power</p><p>01-05 The familiar can call into existence and control one glowing sphere of </p><p>light, as described under the spell, dancing lights. This power can be used twice </p><p>per day, each use having a duration of two rounds per level of the familiar’s </p><p>wizard.</p><p>06-20 The familiar can detect magic twice per day. While the familiar can </p><p>judge the intensity of magic detected, it cannot discern the type of magic noted, </p><p>as familiars are generally unschooled in the many varieties of magic.</p><p>21-25 The familiar can use feather fall twice each day.</p><p>26-30 The familiar can jump (per Jump spell) up to three times per day. Each jump has </p><p>a duration of only one round. </p><p>31-40 The familiar can pass without trace once per day with a duration of five </p><p>rounds per level of the familiar’s wizard. </p><p>41-60 The familiar can use protection from evil on itself if the familiar’s wizard is </p><p>not evil in alignment or protection from good if its wizard is evil. This power can be used </p><p>once per day with a duration of two rounds per level of the familiar’s wizard. </p><p>61-75 The familiar can speak with animals (as per the priest spell) twice per day, </p><p>provided that the animal spoken with is of the same general family as the familiar. A black </p><p>cat could speak with any feline, an owl or hawk could speak with any bird of prey, a toad </p><p>could chat with any other toad-like amphibian, and so on. (I know this stretches true </p><p>taxonomic classification, but let’s not nit-pick.) The familiar can question and gain answers </p><p>from an animal spoken with, but it cannot obtain a favor or exact some service, because </p><p>this power confers no magical influence over the animal. </p><p>76-80 The familiar can spider climb once per day. </p><p>81-95 The familiar can call upon the aid of an unseen servant. An unseen servant can </p><p>be summoned no more than once each day and will serve the familiar for up to three </p><p>turns plus one turn per level of the familiar’s wizard. </p><p>96-00 The familiar can detect one type of metal, mineral, vegetable, or other </p><p>substance, such as gold, iron, coal, diamond, catnip, wild berries, or eucalyptus (as the DM </p><p>chooses). The familiar detects the substance if it is within a 30’radius of the familiar. This </p><p>power can be used three times per day, with each use lasting one turn. At the DM’s option, </p><p>the familiar may develop an obsessive interest in the given substance. The familiar may </p><p>desire to collect the substance to the exclusion of other materials or forms of wealth, </p><p>and may search for the substance it covets at inopportune times.</p><p></p><p><strong>Table II</strong></p><p>1D100 Special Power</p><p>01-10 The familiar can use blur on itself once per day.</p><p>11-20 The familiar can affect its appearance in a way similar to the </p><p>spell disguise self. The familiar can change its appearance with regard to </p><p>its fur, feather, or skin color, can mold body features in subtle ways, or </p><p>can alter its size by up to 25%, but it must retain its own essential animal</p><p>form. A black cat familiar might make itself look like a smaller Siamese cat </p><p>or a larger wild cat. A screech owl might conceal its species by changing </p><p>the color of its feathers or the shape of its head. A weasel might give itself </p><p>snow white fur to blend in with a winter environment or dark fur to be </p><p>less conspicuous at night. This power can be used once per day.</p><p>21-25 The familiar can use comprehend languages once per day. This </p><p>power does not permit the familiar to read a written message unless the </p><p>familiar has at least an intelligence of 10.</p><p>26-35 The familiar can detect evil once per day.</p><p>36-45 The familiar can detect invisibility once each day.</p><p>46-50 The familiar can grease a surface once per day.</p><p>51-60 The familiar can use the power of protection from cantrips on </p><p>itself once per day, with a maximum duration of 24 hours. This confers </p><p>immunity to 0 level spells.</p><p>61-75 The familiar can speak with animals of the same biological class </p><p>as the familiar twice per day. A cat or weasel familiar could speak with </p><p>any mammal, a toad with any amphibian, a hawk or owl with any bird, or a </p><p>snake with any reptile. This power, again, confers no magical influence </p><p>over the behavior of the animal spoken with.</p><p>76-80 The familiar gains the power to detect all concealed or secret </p><p>doors within a 10-yard radius about the familiar for a period of one </p><p>round, similar in function to the wand of secret door and trap location </p><p>except that traps cannot be located. The familiar can use this power twice </p><p>per day.</p><p>81-85 The familiar becomes endowed with a keen sense of direction, </p><p>enabling it to identify true north with a 90% chance of accuracy. This </p><p>power can be used any number of times. If the familiar incorrectly identifies south, east, or west as north, roll1d6 to find the wrongly identified </p><p>direction: 1-2 is south, 3-4 is east, 5-6 is west, on a failed 1d100 roll even </p><p>once, the familiar will continue to identify the wrong direction as north </p><p>for the rest of the day.</p><p>86-00 The familiar becomes able to blend in with its surroundings </p><p>with a 90% chance of success as if the familiar were wearing a ring of </p><p>chameleon power. The familiar, however, is unable to mimic the </p><p>appearance of another living creature as detailed under the ring’s second </p><p>function. This ability can be used once per day with a duration of two </p><p>rounds per level of the familiar’s wizard. This confers +10 enhancement </p><p>bonus to hide checks.</p></blockquote><p></p>
[QUOTE="JohnSmith, post: 6356665, member: 6778049"] [b]Old Spells for Familiar Improvements from Dragon Magazine[/b] [B]Table I[/B] 1D100 Special Power 01-05 The familiar can call into existence and control one glowing sphere of light, as described under the spell, dancing lights. This power can be used twice per day, each use having a duration of two rounds per level of the familiar’s wizard. 06-20 The familiar can detect magic twice per day. While the familiar can judge the intensity of magic detected, it cannot discern the type of magic noted, as familiars are generally unschooled in the many varieties of magic. 21-25 The familiar can use feather fall twice each day. 26-30 The familiar can jump (per Jump spell) up to three times per day. Each jump has a duration of only one round. 31-40 The familiar can pass without trace once per day with a duration of five rounds per level of the familiar’s wizard. 41-60 The familiar can use protection from evil on itself if the familiar’s wizard is not evil in alignment or protection from good if its wizard is evil. This power can be used once per day with a duration of two rounds per level of the familiar’s wizard. 61-75 The familiar can speak with animals (as per the priest spell) twice per day, provided that the animal spoken with is of the same general family as the familiar. A black cat could speak with any feline, an owl or hawk could speak with any bird of prey, a toad could chat with any other toad-like amphibian, and so on. (I know this stretches true taxonomic classification, but let’s not nit-pick.) The familiar can question and gain answers from an animal spoken with, but it cannot obtain a favor or exact some service, because this power confers no magical influence over the animal. 76-80 The familiar can spider climb once per day. 81-95 The familiar can call upon the aid of an unseen servant. An unseen servant can be summoned no more than once each day and will serve the familiar for up to three turns plus one turn per level of the familiar’s wizard. 96-00 The familiar can detect one type of metal, mineral, vegetable, or other substance, such as gold, iron, coal, diamond, catnip, wild berries, or eucalyptus (as the DM chooses). The familiar detects the substance if it is within a 30’radius of the familiar. This power can be used three times per day, with each use lasting one turn. At the DM’s option, the familiar may develop an obsessive interest in the given substance. The familiar may desire to collect the substance to the exclusion of other materials or forms of wealth, and may search for the substance it covets at inopportune times. [B]Table II[/B] 1D100 Special Power 01-10 The familiar can use blur on itself once per day. 11-20 The familiar can affect its appearance in a way similar to the spell disguise self. The familiar can change its appearance with regard to its fur, feather, or skin color, can mold body features in subtle ways, or can alter its size by up to 25%, but it must retain its own essential animal form. A black cat familiar might make itself look like a smaller Siamese cat or a larger wild cat. A screech owl might conceal its species by changing the color of its feathers or the shape of its head. A weasel might give itself snow white fur to blend in with a winter environment or dark fur to be less conspicuous at night. This power can be used once per day. 21-25 The familiar can use comprehend languages once per day. This power does not permit the familiar to read a written message unless the familiar has at least an intelligence of 10. 26-35 The familiar can detect evil once per day. 36-45 The familiar can detect invisibility once each day. 46-50 The familiar can grease a surface once per day. 51-60 The familiar can use the power of protection from cantrips on itself once per day, with a maximum duration of 24 hours. This confers immunity to 0 level spells. 61-75 The familiar can speak with animals of the same biological class as the familiar twice per day. A cat or weasel familiar could speak with any mammal, a toad with any amphibian, a hawk or owl with any bird, or a snake with any reptile. This power, again, confers no magical influence over the behavior of the animal spoken with. 76-80 The familiar gains the power to detect all concealed or secret doors within a 10-yard radius about the familiar for a period of one round, similar in function to the wand of secret door and trap location except that traps cannot be located. The familiar can use this power twice per day. 81-85 The familiar becomes endowed with a keen sense of direction, enabling it to identify true north with a 90% chance of accuracy. This power can be used any number of times. If the familiar incorrectly identifies south, east, or west as north, roll1d6 to find the wrongly identified direction: 1-2 is south, 3-4 is east, 5-6 is west, on a failed 1d100 roll even once, the familiar will continue to identify the wrong direction as north for the rest of the day. 86-00 The familiar becomes able to blend in with its surroundings with a 90% chance of success as if the familiar were wearing a ring of chameleon power. The familiar, however, is unable to mimic the appearance of another living creature as detailed under the ring’s second function. This ability can be used once per day with a duration of two rounds per level of the familiar’s wizard. This confers +10 enhancement bonus to hide checks. [/QUOTE]
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