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Familiar Improvements
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<blockquote data-quote="JohnSmith" data-source="post: 6356666" data-attributes="member: 6778049"><p><strong>Old Spells for Familiar Improvements from Dragon Magazine</strong></p><p></p><p><strong>Table III</strong></p><p>1D100 Special Power</p><p>01-10 Once per day, the familiar can change its appearance in a </p><p>manner similar to the effect of the spell alter self. The familiar can </p><p>assume the form of only those animals the DM permits to become familiars in the campaign. A crow familiar might choose to appear as a cat, </p><p>owl, or toad, but not as a minimal, hyena, or imp if the DM forbids these </p><p>creatures from becoming familiars.</p><p>11-20 The familiar can charm animals, as described under the druid </p><p>spell, charm animal, once per week, provided the animal to be swayed is of </p><p>the same general family as the familiar. A black cat familiar could charm a </p><p>fellow feline but not a canine or rodent. Up to 1 HD of animals for every </p><p>two levels of the familiar’s wizard can be charmed, so a hawk familiar to </p><p>a 10th-levelwizard could affect up to 5 HD of birds of prey. The charmed </p><p>animals will be under the familiar’s influence for one turn per level of the </p><p>familiar’s wizard.</p><p>21-25 Once per day, the familiar can fly by sprouting a pair of wings </p><p>from its back, gaining all the flight capabilities bestowed by the spell. If the </p><p>familiar could already fly, its speed is increased by half again as much; </p><p>thus, 50 ft becomes 75 ft, and so on.</p><p>26-40 The familiar can either use the power of invisibility on itself, </p><p>50%, or use knock, 50%, once per day.</p><p>41-50 The familiar can create mirror images of itself once per day.</p><p>51-65 The familiar can speak with animals of any non-magical species </p><p>up to three times each day.</p><p>66-70 The familiar can use the power of water breathing on itself </p><p>once per week.</p><p>71-80 The familiar can locate the presence of any hostile creature </p><p>within a 90-feet radius, similar to the function of a wand of enemy detection. This sense can be employed once per day with a duration of one turn.</p><p>81-85 Twice per day for a duration of one round per use, the </p><p>familiar can detect any traps-but not secret or concealed doors- within a </p><p>30-feet radius sphere, comparable to the 2nd level Find traps cleric spell. </p><p>86-95 The familiar’s intellect is permanently raised into the highly </p><p>intelligent range of intelligence of 12 plus 1d2.</p><p>96-00 The familiar permanently acquires the ability to speak in a </p><p>normal human voice and can converse in any language that the familiar </p><p>knows.</p><p></p><p><strong>Table IV</strong></p><p>1D100 Special Power</p><p>01-10 The familiar can blink once per day.</p><p>11-20 The familiar can charm animals of the same biological class as </p><p>the familiar, as described under the charm power in Table III. A toad </p><p>familiar to a 14th level mage could charm up to 7 HD of fellow amphibian </p><p>creatures, while a weasel familiar could charm mammals. This power can </p><p>be used once per week with a duration of two turns per level of the </p><p>familiar’s wizard.</p><p>21-25 The familiar can delude others regarding its alignment once </p><p>per day. The new alignment assumed by the familiar can even come from a </p><p>creature of animal intelligence, so the familiar could assume the neutral</p><p>alignment of a common animal and conceal its status as a familiar.</p><p>26-35 Once per day, the familiar can use hold animal against creatures of the same general family as the familiar itself, as detailed under </p><p>the priest spell. A cat familiar could hold a pair of lions with this power </p><p>and a snake familiar could keep immobile 1d4 boa constrictors or cobras.</p><p>36-45 The familiar can use shrink item once per week only </p><p>inanimate, nonliving matter can be affected with this power. The familiar </p><p>cannot alter an object in the possession of another, nor can another </p><p>creature carry an object that was shrunk by the familiar, the spell is dispelled if the object is touched. The sole use for this power is to enable the </p><p>familiar to carry an object normally too large for the familiar’s size and </p><p>strength.</p><p>46-55 The familiar can use protection from arrows on itself once </p><p>per week.</p><p>56-65 Once per week, the familiar can summon animals of the same </p><p>species as the familiar, similar in effect to the spell summon nature’s ally </p><p>I. Up to one such animal for every two levels of the familiar’s wizard will</p><p>appear.</p><p>66-70 The familiar can use the power of tongues once per day, assuming the familiar is capable of human speech; if not, re-roll this ability.</p><p>71-80 The familiar can attain wraith form once per week.</p><p>81-85 If the familiar is capable of human speech, it can use the gift </p><p>of glibness as described under the potion of glibness or the Bard Spell. This </p><p>power can be used once per week with a duration of one round for every </p><p>level of the familiar’s wizard. If the familiar is not capable of human </p><p>speech, re-roll this ability.</p><p>86-95</p><p>The familiar’s intellect rises into the exceptionally intelligent </p><p>range with an intelligence of 14 plus 1d2. The familiar is also treated as if </p><p>having a wisdom of 15, so the familiar receives a +2 bonus to Will saving</p><p>throws.</p><p>96-00 The familiar gains the power to polymorph itself into a human </p><p>or demihuman form only one such form can be assumed by the familiar, </p><p>and the DM must decide the details of the familiar’s humanlike appearance, like; race, sex, height, weight, hair type, eye color, apparent </p><p>age, distinguishing features, when this power is bestowed. The familiar </p><p>retains its current hit-point total and innate intelligence when it polymorphs, but is otherwise treated as a normal person with AC 10, a base </p><p>land-movement rate normal for that race, and average values in all other </p><p>characteristics. After assuming the form of a person, the Familiar loses all </p><p>the special abilities and sensory powers of its animal form, such as the </p><p>hawk’s power of flight or the toad’s wide-angle vision. Because its enhanced </p><p>senses are lost when in the form of a person, the familiar no longer grants </p><p>its wizard the familiar Special bonus. The familiar can change into </p><p>humanlike form once per day and can maintain this form for two turns per </p><p>level of the familiar’s wizard.</p><p></p><p><strong>Table V</strong></p><p>1D100 Special Power</p><p>01-10 The familiar can charm any normal, non magical animal of any </p><p>biological class. Up to 1 HD of animals can be charmed for every two levels </p><p>of the familiar’s wizard. This power can be used once per week and </p><p>remains in effect for two turns per level of the familiar’s wizard.</p><p>11-20 The familiar can use the power to dimension door once per </p><p>week. Up to 200 lbs. of living or nonliving matter in the familiar’s grip, </p><p>claws, mouth, etc., can be transported along with it.</p><p>21-35 Once per day, the familiar can use hold animal against creatures of the same biological class as the familiar, as per the priest spell, </p><p>hold animal.</p><p>36-45 The familiar can attain a state of greater invisibility once per </p><p>day.</p><p>46-55 The familiar can use stoneskin once per month.</p><p>56-70 Once per week, the familiar can summon animals of the same </p><p>general family as the familiar in a fashion similar to the Summon Nature’s </p><p>Ally spell. No more than 1d6 animals will arrive to serve the familiar, and </p><p>each animal can possess no more than 3 HD. A black cat familiar could </p><p>summon cheetahs, for example, but not tigers.</p><p>71-75 Once per day, the familiar can use a limited form of telekinesis. The familiar can move a weight of up to 25 lbs. at a rate of 20 feet </p><p>per round for the duration of this power ,as per the spell,. The familiar </p><p>can telekinetically manipulate an object such as a rope, lever, or key, as </p><p>well. The familiar, however, can never expend all the power’s energy in a </p><p>single round as wizards can.</p><p>76-80 The familiar if capable of speech, gains vocal powers similar to </p><p>those conferred by the philter of persuasiveness. The familiar receives a </p><p>+5 bonus to reaction rolls ,assume the familiar has a charisma of 11 for </p><p>such rolls,. The familiar can also make one suggestion when this power is in </p><p>effect. This power can be called upon once per day with a duration of one </p><p>round per level of the familiar’s wizard. If the familiar is not capable of </p><p>speech, re-roll this ability.</p><p>81-90 The familiar attains a genius-level intellect of intelligence 16 </p><p>plus 1d2. The familiar is also handled as if possessing a wisdom of 16, so </p><p>the familiar receives a +3 bonus to Will saving throws.</p><p>91-00 The familiar can polymorph itself into an animal of the same </p><p>general family as the familiar. The familiar gains the natural armor class </p><p>of the new form, along with the form’s physical movement rate and attack </p><p>routine. The size of the animal form assumed cannot exceed roughly 10 </p><p>times the weight of the familiar’s normal form. A 15-lbs. black cat could </p><p>assume the form of, say, a 750-lb. leopard, but not that of a 600-lb. tiger. </p><p>The familiar retains its own hit points, attack rolls, saving throws, and </p><p>mental abilities in its new form, but cannot use any familiar special power </p><p>that is not a permanent endowment usable all the time only the form of a </p><p>natural animal can be assumed, not that of an unnatural monster. No </p><p>more than one animal form can he assumed for each use of this power. </p><p>This power can be employed once per week with a duration of one turn </p><p>per level of the familiar’s wizard.</p></blockquote><p></p>
[QUOTE="JohnSmith, post: 6356666, member: 6778049"] [b]Old Spells for Familiar Improvements from Dragon Magazine[/b] [B]Table III[/B] 1D100 Special Power 01-10 Once per day, the familiar can change its appearance in a manner similar to the effect of the spell alter self. The familiar can assume the form of only those animals the DM permits to become familiars in the campaign. A crow familiar might choose to appear as a cat, owl, or toad, but not as a minimal, hyena, or imp if the DM forbids these creatures from becoming familiars. 11-20 The familiar can charm animals, as described under the druid spell, charm animal, once per week, provided the animal to be swayed is of the same general family as the familiar. A black cat familiar could charm a fellow feline but not a canine or rodent. Up to 1 HD of animals for every two levels of the familiar’s wizard can be charmed, so a hawk familiar to a 10th-levelwizard could affect up to 5 HD of birds of prey. The charmed animals will be under the familiar’s influence for one turn per level of the familiar’s wizard. 21-25 Once per day, the familiar can fly by sprouting a pair of wings from its back, gaining all the flight capabilities bestowed by the spell. If the familiar could already fly, its speed is increased by half again as much; thus, 50 ft becomes 75 ft, and so on. 26-40 The familiar can either use the power of invisibility on itself, 50%, or use knock, 50%, once per day. 41-50 The familiar can create mirror images of itself once per day. 51-65 The familiar can speak with animals of any non-magical species up to three times each day. 66-70 The familiar can use the power of water breathing on itself once per week. 71-80 The familiar can locate the presence of any hostile creature within a 90-feet radius, similar to the function of a wand of enemy detection. This sense can be employed once per day with a duration of one turn. 81-85 Twice per day for a duration of one round per use, the familiar can detect any traps-but not secret or concealed doors- within a 30-feet radius sphere, comparable to the 2nd level Find traps cleric spell. 86-95 The familiar’s intellect is permanently raised into the highly intelligent range of intelligence of 12 plus 1d2. 96-00 The familiar permanently acquires the ability to speak in a normal human voice and can converse in any language that the familiar knows. [B]Table IV[/B] 1D100 Special Power 01-10 The familiar can blink once per day. 11-20 The familiar can charm animals of the same biological class as the familiar, as described under the charm power in Table III. A toad familiar to a 14th level mage could charm up to 7 HD of fellow amphibian creatures, while a weasel familiar could charm mammals. This power can be used once per week with a duration of two turns per level of the familiar’s wizard. 21-25 The familiar can delude others regarding its alignment once per day. The new alignment assumed by the familiar can even come from a creature of animal intelligence, so the familiar could assume the neutral alignment of a common animal and conceal its status as a familiar. 26-35 Once per day, the familiar can use hold animal against creatures of the same general family as the familiar itself, as detailed under the priest spell. A cat familiar could hold a pair of lions with this power and a snake familiar could keep immobile 1d4 boa constrictors or cobras. 36-45 The familiar can use shrink item once per week only inanimate, nonliving matter can be affected with this power. The familiar cannot alter an object in the possession of another, nor can another creature carry an object that was shrunk by the familiar, the spell is dispelled if the object is touched. The sole use for this power is to enable the familiar to carry an object normally too large for the familiar’s size and strength. 46-55 The familiar can use protection from arrows on itself once per week. 56-65 Once per week, the familiar can summon animals of the same species as the familiar, similar in effect to the spell summon nature’s ally I. Up to one such animal for every two levels of the familiar’s wizard will appear. 66-70 The familiar can use the power of tongues once per day, assuming the familiar is capable of human speech; if not, re-roll this ability. 71-80 The familiar can attain wraith form once per week. 81-85 If the familiar is capable of human speech, it can use the gift of glibness as described under the potion of glibness or the Bard Spell. This power can be used once per week with a duration of one round for every level of the familiar’s wizard. If the familiar is not capable of human speech, re-roll this ability. 86-95 The familiar’s intellect rises into the exceptionally intelligent range with an intelligence of 14 plus 1d2. The familiar is also treated as if having a wisdom of 15, so the familiar receives a +2 bonus to Will saving throws. 96-00 The familiar gains the power to polymorph itself into a human or demihuman form only one such form can be assumed by the familiar, and the DM must decide the details of the familiar’s humanlike appearance, like; race, sex, height, weight, hair type, eye color, apparent age, distinguishing features, when this power is bestowed. The familiar retains its current hit-point total and innate intelligence when it polymorphs, but is otherwise treated as a normal person with AC 10, a base land-movement rate normal for that race, and average values in all other characteristics. After assuming the form of a person, the Familiar loses all the special abilities and sensory powers of its animal form, such as the hawk’s power of flight or the toad’s wide-angle vision. Because its enhanced senses are lost when in the form of a person, the familiar no longer grants its wizard the familiar Special bonus. The familiar can change into humanlike form once per day and can maintain this form for two turns per level of the familiar’s wizard. [B]Table V[/B] 1D100 Special Power 01-10 The familiar can charm any normal, non magical animal of any biological class. Up to 1 HD of animals can be charmed for every two levels of the familiar’s wizard. This power can be used once per week and remains in effect for two turns per level of the familiar’s wizard. 11-20 The familiar can use the power to dimension door once per week. Up to 200 lbs. of living or nonliving matter in the familiar’s grip, claws, mouth, etc., can be transported along with it. 21-35 Once per day, the familiar can use hold animal against creatures of the same biological class as the familiar, as per the priest spell, hold animal. 36-45 The familiar can attain a state of greater invisibility once per day. 46-55 The familiar can use stoneskin once per month. 56-70 Once per week, the familiar can summon animals of the same general family as the familiar in a fashion similar to the Summon Nature’s Ally spell. No more than 1d6 animals will arrive to serve the familiar, and each animal can possess no more than 3 HD. A black cat familiar could summon cheetahs, for example, but not tigers. 71-75 Once per day, the familiar can use a limited form of telekinesis. The familiar can move a weight of up to 25 lbs. at a rate of 20 feet per round for the duration of this power ,as per the spell,. The familiar can telekinetically manipulate an object such as a rope, lever, or key, as well. The familiar, however, can never expend all the power’s energy in a single round as wizards can. 76-80 The familiar if capable of speech, gains vocal powers similar to those conferred by the philter of persuasiveness. The familiar receives a +5 bonus to reaction rolls ,assume the familiar has a charisma of 11 for such rolls,. The familiar can also make one suggestion when this power is in effect. This power can be called upon once per day with a duration of one round per level of the familiar’s wizard. If the familiar is not capable of speech, re-roll this ability. 81-90 The familiar attains a genius-level intellect of intelligence 16 plus 1d2. The familiar is also handled as if possessing a wisdom of 16, so the familiar receives a +3 bonus to Will saving throws. 91-00 The familiar can polymorph itself into an animal of the same general family as the familiar. The familiar gains the natural armor class of the new form, along with the form’s physical movement rate and attack routine. The size of the animal form assumed cannot exceed roughly 10 times the weight of the familiar’s normal form. A 15-lbs. black cat could assume the form of, say, a 750-lb. leopard, but not that of a 600-lb. tiger. The familiar retains its own hit points, attack rolls, saving throws, and mental abilities in its new form, but cannot use any familiar special power that is not a permanent endowment usable all the time only the form of a natural animal can be assumed, not that of an unnatural monster. No more than one animal form can he assumed for each use of this power. This power can be employed once per week with a duration of one turn per level of the familiar’s wizard. [/QUOTE]
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