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*Pathfinder & Starfinder
Familiar Replacement
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<blockquote data-quote="FoxWander" data-source="post: 1152752" data-attributes="member: 1356"><p>Hey Purzel, great idea. This is something I've wanted to get around to making for quite awhile. Thanks for doing the hard work for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Of course I have some power suggestions. Animate Object seems like a must have. An ability to make any touch spell into a Ray. Although I haven't looked at all the touch spells to see how abusive this might be. I think the Cantrip Mastery power seems abit weak. How about extra spell slots for Cantrips instead. Or just for the "spiffy mage effect", able to cast Prestidigitation X times a day? Also, I think the ability to "Mage Hand" the staff to you at will could be an 'always built in' abilty. It's not overpowering and it balances a normal familiars built in mobility pretty well. Along the line of 'equivalent familiar abilities', you could add Spell Mastery as an automatic feat as a balance to the Alertness all familiars give. </p><p></p><p>Another idea I just had (Literally- just now. So I obviously haven't looked into the balance factor) was the ability of the staff to be uber-enchantable. What I mean is- the staff would count as any type of item for the purpose of enchanting it. So the wizard could give it Armor enchantments for defense, scribe runes on it like a Scroll, give it 50 charges of a spell as a Wand- that kind of thing. Of course the wizard would still have to have the appropriate item crafting feats and pay all the usual costs. At the very least I'm sure this would have to be limited to only one enchantment per item category. So you couldn't give the power of 3 different rings and a handful of wonderous items, etc.. Just 1 wand, 1 ring, 1 armor, etc..</p></blockquote><p></p>
[QUOTE="FoxWander, post: 1152752, member: 1356"] Hey Purzel, great idea. This is something I've wanted to get around to making for quite awhile. Thanks for doing the hard work for me. :) Of course I have some power suggestions. Animate Object seems like a must have. An ability to make any touch spell into a Ray. Although I haven't looked at all the touch spells to see how abusive this might be. I think the Cantrip Mastery power seems abit weak. How about extra spell slots for Cantrips instead. Or just for the "spiffy mage effect", able to cast Prestidigitation X times a day? Also, I think the ability to "Mage Hand" the staff to you at will could be an 'always built in' abilty. It's not overpowering and it balances a normal familiars built in mobility pretty well. Along the line of 'equivalent familiar abilities', you could add Spell Mastery as an automatic feat as a balance to the Alertness all familiars give. Another idea I just had (Literally- just now. So I obviously haven't looked into the balance factor) was the ability of the staff to be uber-enchantable. What I mean is- the staff would count as any type of item for the purpose of enchanting it. So the wizard could give it Armor enchantments for defense, scribe runes on it like a Scroll, give it 50 charges of a spell as a Wand- that kind of thing. Of course the wizard would still have to have the appropriate item crafting feats and pay all the usual costs. At the very least I'm sure this would have to be limited to only one enchantment per item category. So you couldn't give the power of 3 different rings and a handful of wonderous items, etc.. Just 1 wand, 1 ring, 1 armor, etc.. [/QUOTE]
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