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General Tabletop Discussion
*Pathfinder & Starfinder
Familiar Replacement
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<blockquote data-quote="melkoriii" data-source="post: 1161086" data-attributes="member: 2162"><p>This is how I would do it by taking the normal familiar and adapting it to a Staff.</p><p>First off all Familiars give +3 to some skill.</p><p></p><p>For the staff I would say +3 to Spellcraft or Concentration. </p><p></p><p>Next by looking at the lvl table I would swap out things of equal lvl.</p><p>Hit Points of the staff is ½ the Wizards/Sorcerers Hit Points</p><p>Hardness is what ever the Staffs normal Hardness is PLUS the listed amount below.</p><p></p><p>I would allow the Staff to be enchanted as a Weapon or item as normal and retain its Familiar status and powers.</p><p></p><p>Store Spell (x) lvl: Allows you to store up to your Int(wizards) or Chr(sorcerers) bonus in spells of that lvl in the staff as if they were scrolls. To replenish the spells, one must cast them into the staff.</p><p></p><p>Now remember that the Staff cant attack like a Familiar can and cant spy like a Familiar can nor can it move on its own.</p></blockquote><p></p>
[QUOTE="melkoriii, post: 1161086, member: 2162"] This is how I would do it by taking the normal familiar and adapting it to a Staff. First off all Familiars give +3 to some skill. For the staff I would say +3 to Spellcraft or Concentration. Next by looking at the lvl table I would swap out things of equal lvl. Hit Points of the staff is ½ the Wizards/Sorcerers Hit Points Hardness is what ever the Staffs normal Hardness is PLUS the listed amount below. I would allow the Staff to be enchanted as a Weapon or item as normal and retain its Familiar status and powers. Store Spell (x) lvl: Allows you to store up to your Int(wizards) or Chr(sorcerers) bonus in spells of that lvl in the staff as if they were scrolls. To replenish the spells, one must cast them into the staff. Now remember that the Staff cant attack like a Familiar can and cant spy like a Familiar can nor can it move on its own. [/QUOTE]
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