Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Familiar Replacement
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Purzel" data-source="post: 802813" data-attributes="member: 11201"><p><strong>Text-only version</strong></p><p></p><p><span style="font-size: 12px"><strong>Just in case people cannot use PDF-documents here a text-only version of my "Wizard Staff" idea.</strong></span></p><p></p><p> A wizard can exchange the class ability Summon Familiar against this ability. Mak-</p><p>ing a wizard staff takes a day and uses up magical materials that cost 100 gp (not</p><p>including the price for the staff, which must be a masterwork weapon or better).</p><p></p><p> If the staff breaks or is destroyed in any other way, the wizard must attempt a For-</p><p>titude saving throw (DC 15). If the saving throw fails, the wizard loses 200 experience</p><p>points per class level. A successful saving throw reduces the loss to half of that amount.</p><p>A destroyed wizard staff cannot be replaced for a year and a day.</p><p></p><p> A typical staff is like a walking stick, quarterstaff, or cudgel. It has an AC of 7 and 10 hitpoints.</p><p></p><p> The <strong>hardness</strong> of the wizard's staff is 5 + Class Level of the wizard. <strong>Break DC</strong> is</p><p>25 + Class Level. The staff has <strong>Elemental Resistance</strong> of the owner's Class Level. The</p><p>hardness, the break DC and the Elemental Resistance are extraordinary abilities and</p><p>cannot be dispelled.</p><p></p><p> Caster Level of the wizard staff (for dispel checks) is the Class Level.</p><p></p><p> Usually the wizard staff bears an eye-catching gem on the tip.</p><p></p><p></p><p> Class Lvl . . Specials</p><p> 1 - 2 . . . . . . Light on staff, Empathic Link, Touch</p><p> 3 - 4 . . . . . . Detect magic on touch</p><p> 5 - 6 . . . . . . Cantrip Adept 1/day</p><p> 7 - 8 . . . . . . Shrink and Grow</p><p> 9 - 10 . . . . . Cantrip Adept 2/day</p><p> 11 - 12 . . . . Spell Resistance 5 + Class Level (staff only)</p><p> 13 - 14 . . . . Scry on staff, Cantrip Adept 3/day</p><p> 15 - 16 . . . . Daylight on staff</p><p> 17 - 18 . . . . Cantrip Adept 4/day</p><p> 19 - 20 . . . .</p><p></p><p></p><p></p><p><strong>Light:</strong> At the will of the owner the gem at the staff tip will glow like a light spell. The</p><p> owner needs to touch the staff to use this ability. Casting the light is a standard</p><p> action. If she unhands (voluntary or not) the staff the Light will still glow for</p><p> Class Level minutes.</p><p></p><p><strong>Empathic Link:</strong> The owner will always know in which direction her staff is. This</p><p> ability works within one mile.</p><p></p><p><strong>Touch:</strong> The owner can cast touch spells thru the staff. (notice: the staff can't be thrown</p><p> to deliver the spell)</p><p></p><p><strong>Detect magic:</strong> When the owner holds the staff and touches a magic item the gem at</p><p> the tip of the staff will glow reddish. This is a standard action.</p><p></p><p> This ability can't be used to determine the school of a magic item.</p><p></p><p><strong>Cantrip Adept:</strong> The owner of the Wizard Staff can cast additional cantrips he knows</p><p> without preparation.</p><p></p><p><strong>Shrink and Grow:</strong> On command the Wizard Staff can shrink down to a length of 1</p><p> foot or grow in length by 150%.</p><p></p><p><strong>Spell Resistance:</strong> Starting at Level 11 the staff gets SR.</p><p></p><p><strong>Scry on Staff:</strong> If the owner is 13th level or higher, the owner may scry on the staff (as</p><p> if casting the spell scrying) once per day. This is a spell-like ability that requires</p><p> no material components or focus.</p><p></p><p><strong>Daylight:</strong> Like the Light ability of the staff, but this cannot be used for dispelling.</p></blockquote><p></p>
[QUOTE="Purzel, post: 802813, member: 11201"] [b]Text-only version[/b] [SIZE=3][B]Just in case people cannot use PDF-documents here a text-only version of my "Wizard Staff" idea.[/B][/SIZE] A wizard can exchange the class ability Summon Familiar against this ability. Mak- ing a wizard staff takes a day and uses up magical materials that cost 100 gp (not including the price for the staff, which must be a masterwork weapon or better). If the staff breaks or is destroyed in any other way, the wizard must attempt a For- titude saving throw (DC 15). If the saving throw fails, the wizard loses 200 experience points per class level. A successful saving throw reduces the loss to half of that amount. A destroyed wizard staff cannot be replaced for a year and a day. A typical staff is like a walking stick, quarterstaff, or cudgel. It has an AC of 7 and 10 hitpoints. The [B]hardness[/B] of the wizard's staff is 5 + Class Level of the wizard. [B]Break DC[/B] is 25 + Class Level. The staff has [B]Elemental Resistance[/B] of the owner's Class Level. The hardness, the break DC and the Elemental Resistance are extraordinary abilities and cannot be dispelled. Caster Level of the wizard staff (for dispel checks) is the Class Level. Usually the wizard staff bears an eye-catching gem on the tip. Class Lvl . . Specials 1 - 2 . . . . . . Light on staff, Empathic Link, Touch 3 - 4 . . . . . . Detect magic on touch 5 - 6 . . . . . . Cantrip Adept 1/day 7 - 8 . . . . . . Shrink and Grow 9 - 10 . . . . . Cantrip Adept 2/day 11 - 12 . . . . Spell Resistance 5 + Class Level (staff only) 13 - 14 . . . . Scry on staff, Cantrip Adept 3/day 15 - 16 . . . . Daylight on staff 17 - 18 . . . . Cantrip Adept 4/day 19 - 20 . . . . [B]Light:[/B] At the will of the owner the gem at the staff tip will glow like a light spell. The owner needs to touch the staff to use this ability. Casting the light is a standard action. If she unhands (voluntary or not) the staff the Light will still glow for Class Level minutes. [B]Empathic Link:[/B] The owner will always know in which direction her staff is. This ability works within one mile. [B]Touch:[/B] The owner can cast touch spells thru the staff. (notice: the staff can't be thrown to deliver the spell) [B]Detect magic:[/B] When the owner holds the staff and touches a magic item the gem at the tip of the staff will glow reddish. This is a standard action. This ability can't be used to determine the school of a magic item. [B]Cantrip Adept:[/B] The owner of the Wizard Staff can cast additional cantrips he knows without preparation. [B]Shrink and Grow:[/B] On command the Wizard Staff can shrink down to a length of 1 foot or grow in length by 150%. [B]Spell Resistance:[/B] Starting at Level 11 the staff gets SR. [B]Scry on Staff:[/B] If the owner is 13th level or higher, the owner may scry on the staff (as if casting the spell scrying) once per day. This is a spell-like ability that requires no material components or focus. [B]Daylight:[/B] Like the Light ability of the staff, but this cannot be used for dispelling. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Familiar Replacement
Top