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<blockquote data-quote="Purzel" data-source="post: 804669" data-attributes="member: 11201"><p>Hmm, how about the wizard always knows who is touching the staff (name, class, look and near-term intentions)?</p><p>I added the Emphatic Link ability, because the item could be stolen (i doubt a wizard would loose it).</p><p></p><p></p><p></p><p>I added the Touch ability to make it possible to deliver touch spells against creatures, which you normally wouldn't dare to touch with your unprotected hand: i.e. Thoqquas and Oozes.</p><p>With the <em>Elemental Resistance</em> the staff is protected against damage here.</p><p></p><p></p><p></p><p>Yes, i restricted it because of its <u>unlimited</u> use. Do you think the school identify should be added?</p><p></p><p></p><p></p><p>For <strong>Shrink</strong> i had the <em>Shrink Item</em> spell in mind anyways. I could easily change that, then it should be possible to shrink the staff down to the size of a hairpin.</p><p></p><p>I'm not sure about the effects of the <strong>Grow</strong> yet. If the Wizard Staff is a quarterstaff, the grown staff becomes a polearm. Could be a <em>reach</em> weapon then, which you can use to deliver touch spells (-4 to attack, because no profiency).</p><p></p><p></p><p></p><p>Yessir, because i didn't want to overpower this item. It should still be usable and balanced in most campaigns and not making the non-wizard players complain about its power.</p><p></p><p></p><p></p><p>Why that? <em>Locate Object</em> is even weaker then <em>Scry</em>. Emphatic Link does the same and has a range of one mile. </p><p></p><p>But you're right, i'd like to give the staff here something different than a scry, something with more flavor.</p><p></p><p></p><p></p><p>Good idea, i will add that to my development list.</p><p></p><p></p><p></p><p>The item already has the hardness progression.</p><p></p><p>Talking about the hitpoints: i wondered giving it 1/2 of the wizards HPs too (see Familiars).</p><p></p><p>I've been reading some about damage to object in the PHB, i think the staff should be allowed to roll savingthrows (i.e. against a <em>disintegrate</em>).</p></blockquote><p></p>
[QUOTE="Purzel, post: 804669, member: 11201"] Hmm, how about the wizard always knows who is touching the staff (name, class, look and near-term intentions)? I added the Emphatic Link ability, because the item could be stolen (i doubt a wizard would loose it). I added the Touch ability to make it possible to deliver touch spells against creatures, which you normally wouldn't dare to touch with your unprotected hand: i.e. Thoqquas and Oozes. With the [I]Elemental Resistance[/I] the staff is protected against damage here. Yes, i restricted it because of its [U]unlimited[/U] use. Do you think the school identify should be added? For [B]Shrink[/B] i had the [I]Shrink Item[/I] spell in mind anyways. I could easily change that, then it should be possible to shrink the staff down to the size of a hairpin. I'm not sure about the effects of the [B]Grow[/B] yet. If the Wizard Staff is a quarterstaff, the grown staff becomes a polearm. Could be a [I]reach[/I] weapon then, which you can use to deliver touch spells (-4 to attack, because no profiency). Yessir, because i didn't want to overpower this item. It should still be usable and balanced in most campaigns and not making the non-wizard players complain about its power. Why that? [I]Locate Object[/I] is even weaker then [I]Scry[/I]. Emphatic Link does the same and has a range of one mile. But you're right, i'd like to give the staff here something different than a scry, something with more flavor. Good idea, i will add that to my development list. The item already has the hardness progression. Talking about the hitpoints: i wondered giving it 1/2 of the wizards HPs too (see Familiars). I've been reading some about damage to object in the PHB, i think the staff should be allowed to roll savingthrows (i.e. against a [I]disintegrate[/I]). [/QUOTE]
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