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*Pathfinder & Starfinder
Familiar Replacement
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<blockquote data-quote="candidus_cogitens" data-source="post: 806278" data-attributes="member: 770"><p><strong>A different proposal for a wizard's staff.</strong></p><p></p><p>A wizard can exchange the class ability Summon Familiar against this ability. Making a wizard staff takes a day and uses up magical materials that cost 100 gp (not including the price for the staff, which must be a masterwork weapon or better).</p><p></p><p>If the staff breaks or is destroyed, the same penalties are applied as for the death of a familiar.</p><p></p><p>A staff has a sense of hearing, sight and smell. It can relay its sensory impressions to the wizard by means of an empathic link, so long as the wizard is within one mile. </p><p></p><p>A typical staff is like a walking stick or quarterstaff. It has an AC of 7 and 10 hitpoints. The hardness of the wizard's staff is 5 + Clas`s Level of the wizard. Break DC is 25 + Class Level. The staff has Elemental Resistance of the owner's Class Level. The hardness, the break DC and the Elemental Resistance are extraordinary abilities and cannot be dispelled.</p><p></p><p>If a wizard dies, or is otherwise separated from the staff, the staff maintains all of its abilities, and may be used by another spellcaster. </p><p></p><p>Saves: Fort +0, Ref –5, Will (Wis bonus).</p><p>Abilities: Int (see below), Wis (3d6), Cha (3d6). </p><p></p><p>Class Lvl . . Int . . . Specials</p><p>1 - 2 . . . . . . 8 . . . Empathic Link.</p><p>3 - 4 . . . . . . 9 . . . Spellmastery of 3 cantrips, and one 1st level spell.</p><p>5 - 6 . . . . . . 10 . . . Spontaneous casting of one designated cantrip.*</p><p>7 - 8 . . . . . . 10 . . . Spontaneous casting of all cantrips.*</p><p>9 - 10 . . . . . 11 . . . Spontaneous casting of one designated 1st level spell.*</p><p>11 - 12 . . . . 11 . . . Spontaneous casting of 1st level spells from one designated school.*</p><p>13 - 14 . . . . 12 . . . Spell Resistance 5 + Class Level (staff only)</p><p>15 - 16 . . . . 13 . . . Spontaneous casting of Daylight.*</p><p>17 - 18 . . . . 14 . . . Spontaneous casting of Minor Globe of Invulnerability.*</p><p>19 - 20 . . . . 15 . . . Spontaneous casting of Sending.*</p><p></p><p>*A wizard can draw upon the memory of the staff to recall any spell that he has previously learned, substituting it for any of his prepared spells for that day. Because the staff’s intelligence is not as great as that of the wizard, the spells are not as powerful. The caster level for any spell cast in this manner is always the lowest necessary to cast that spell. The ability modifier of the staff, not that of the wizard is applied for purposes of determining the spell’s DC. The wizard must have the staff in hand in order to cast spells in this manner.</p><p></p><p>...................................................................</p><p></p><p>This alternative to the Summon Familiar ability may be more powerful, in which case a special feat could be made, along the lines of Improved Familiar. However, keep in mind that unlike a familiar, such a staff grants no special bonus to an ability or skill, does not grant alertness, cannot move, and cannot defend itself or attack.</p></blockquote><p></p>
[QUOTE="candidus_cogitens, post: 806278, member: 770"] [b]A different proposal for a wizard's staff.[/b] A wizard can exchange the class ability Summon Familiar against this ability. Making a wizard staff takes a day and uses up magical materials that cost 100 gp (not including the price for the staff, which must be a masterwork weapon or better). If the staff breaks or is destroyed, the same penalties are applied as for the death of a familiar. A staff has a sense of hearing, sight and smell. It can relay its sensory impressions to the wizard by means of an empathic link, so long as the wizard is within one mile. A typical staff is like a walking stick or quarterstaff. It has an AC of 7 and 10 hitpoints. The hardness of the wizard's staff is 5 + Clas`s Level of the wizard. Break DC is 25 + Class Level. The staff has Elemental Resistance of the owner's Class Level. The hardness, the break DC and the Elemental Resistance are extraordinary abilities and cannot be dispelled. If a wizard dies, or is otherwise separated from the staff, the staff maintains all of its abilities, and may be used by another spellcaster. Saves: Fort +0, Ref –5, Will (Wis bonus). Abilities: Int (see below), Wis (3d6), Cha (3d6). Class Lvl . . Int . . . Specials 1 - 2 . . . . . . 8 . . . Empathic Link. 3 - 4 . . . . . . 9 . . . Spellmastery of 3 cantrips, and one 1st level spell. 5 - 6 . . . . . . 10 . . . Spontaneous casting of one designated cantrip.* 7 - 8 . . . . . . 10 . . . Spontaneous casting of all cantrips.* 9 - 10 . . . . . 11 . . . Spontaneous casting of one designated 1st level spell.* 11 - 12 . . . . 11 . . . Spontaneous casting of 1st level spells from one designated school.* 13 - 14 . . . . 12 . . . Spell Resistance 5 + Class Level (staff only) 15 - 16 . . . . 13 . . . Spontaneous casting of Daylight.* 17 - 18 . . . . 14 . . . Spontaneous casting of Minor Globe of Invulnerability.* 19 - 20 . . . . 15 . . . Spontaneous casting of Sending.* *A wizard can draw upon the memory of the staff to recall any spell that he has previously learned, substituting it for any of his prepared spells for that day. Because the staff’s intelligence is not as great as that of the wizard, the spells are not as powerful. The caster level for any spell cast in this manner is always the lowest necessary to cast that spell. The ability modifier of the staff, not that of the wizard is applied for purposes of determining the spell’s DC. The wizard must have the staff in hand in order to cast spells in this manner. ................................................................... This alternative to the Summon Familiar ability may be more powerful, in which case a special feat could be made, along the lines of Improved Familiar. However, keep in mind that unlike a familiar, such a staff grants no special bonus to an ability or skill, does not grant alertness, cannot move, and cannot defend itself or attack. [/QUOTE]
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