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Familiar Replacement
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<blockquote data-quote="Purzel" data-source="post: 806338" data-attributes="member: 11201"><p><strong>Re: A different proposal for a wizard's staff.</strong></p><p></p><p></p><p></p><p>Interesting improvement. That could make the Emphatic Link more useful. Hmmm, but it has almost the power of a <strong>Scry</strong> then.</p><p></p><p>Question to the audience: is a staff with a sense of hearing, sight and smell better than a familiar? I think yes.</p><p></p><p></p><p></p><p>Bad idea, even when you balance this with a feat. The staff should not be shared with the other spellcasters of the group. The Wizard Staff should only have its special abilities in the hands of its owner and master.</p><p></p><p></p><p></p><p>I don't like the idea of the staff being "alife", so i would not set any abilities for it.</p><p></p><p>And for the savingthrows i'd use the rule from PHB page 136:</p><p><em>A magic item's Fortitude, Reflex and Will save bonuses are equal to 2 + one-half its caster level.</em></p></blockquote><p></p>
[QUOTE="Purzel, post: 806338, member: 11201"] [b]Re: A different proposal for a wizard's staff.[/b] Interesting improvement. That could make the Emphatic Link more useful. Hmmm, but it has almost the power of a [B]Scry[/B] then. Question to the audience: is a staff with a sense of hearing, sight and smell better than a familiar? I think yes. Bad idea, even when you balance this with a feat. The staff should not be shared with the other spellcasters of the group. The Wizard Staff should only have its special abilities in the hands of its owner and master. I don't like the idea of the staff being "alife", so i would not set any abilities for it. And for the savingthrows i'd use the rule from PHB page 136: [I]A magic item's Fortitude, Reflex and Will save bonuses are equal to 2 + one-half its caster level.[/I] [/QUOTE]
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