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General Tabletop Discussion
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Familiar Replacement
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<blockquote data-quote="candidus_cogitens" data-source="post: 806372" data-attributes="member: 770"><p><strong>Re: Re: A different proposal for a wizard's staff.</strong></p><p></p><p></p><p></p><p>I am inclined to think you are right about the sight, hearing, and smell, although I cannot agree that it would be "better than a familiar." The major disadvantage of a staff would be that it cannot move around, like a familiar. So, if you wanted to use the staff for spying or scouting purposes, you would have to plant it somewhere and hope no one discovers it and takes it. So, in reality, giving it sensory perception does not do a great deal.</p><p></p><p>I never thought of the fact that the staff, as I proposed it, could be used by other spellcasters in the group. Interesting idea. Of course, it would have to be another wizard, since the spontaneous casting feature relies on the staff's Int, not Cha or Wis. And supposing there were two wizards in the group, who occasionally swapped staffs, it would not give them any significant advantage. Even so, you might be right that it would be a good idea to make the staff bound to the wizard who makes it only. (My idea was based on the fact that a familiar who survives its master still retains its intelligence and some of its abilities.)</p><p></p><p>Why do you object to the idea of the staff being intelligent? In my view, it makes it more like a familiar, and less like just another magic item. It's more for flavor than anything else. The method for determining saving throws that you recommend would not work, since it is not a magic item and does not have a caster level.</p><p></p><p>These issues aside, do you have any reaction to the main idea of my proposal--namely, that the staff grants some limited abilities to spontaneously cast unprepared spells?</p></blockquote><p></p>
[QUOTE="candidus_cogitens, post: 806372, member: 770"] [b]Re: Re: A different proposal for a wizard's staff.[/b] I am inclined to think you are right about the sight, hearing, and smell, although I cannot agree that it would be "better than a familiar." The major disadvantage of a staff would be that it cannot move around, like a familiar. So, if you wanted to use the staff for spying or scouting purposes, you would have to plant it somewhere and hope no one discovers it and takes it. So, in reality, giving it sensory perception does not do a great deal. I never thought of the fact that the staff, as I proposed it, could be used by other spellcasters in the group. Interesting idea. Of course, it would have to be another wizard, since the spontaneous casting feature relies on the staff's Int, not Cha or Wis. And supposing there were two wizards in the group, who occasionally swapped staffs, it would not give them any significant advantage. Even so, you might be right that it would be a good idea to make the staff bound to the wizard who makes it only. (My idea was based on the fact that a familiar who survives its master still retains its intelligence and some of its abilities.) Why do you object to the idea of the staff being intelligent? In my view, it makes it more like a familiar, and less like just another magic item. It's more for flavor than anything else. The method for determining saving throws that you recommend would not work, since it is not a magic item and does not have a caster level. These issues aside, do you have any reaction to the main idea of my proposal--namely, that the staff grants some limited abilities to spontaneously cast unprepared spells? [/QUOTE]
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