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<blockquote data-quote="Purzel" data-source="post: 807390" data-attributes="member: 11201"><p>Here are some ideas, that i dropped. Maybe they are the seed for better suggestions or for other minor abilities.</p><p></p><p> <strong>Raising the Armor Class of the staff:</strong></p><p> I wanted to make the staff harder, but the "hardness" already does this better. No improved AC then.</p><p></p><p> <strong>Damage Resistance:</strong></p><p> Well, the staff has hardness, which is more universal than DR. And anyways, DR is something creatures have, while the staff is just an item.</p><p></p><p> <strong>Arcane Mark:</strong></p><p> Because this cantrip can't do much (or any) harm, i pondered about making it an unlimited ability of the staff. But that would end up with dungeon walls full of arcane graffiti: <em>"Elminster was here"</em>. I replaced this with the spontaneous cantrip idea.</p><p></p><p> <strong>Magic Weapon/Ghosttouch:</strong></p><p> I played with the idea, that the staff eventually becomes a +1 (later a +2) weapon on its own. But what i really wanted was, that the staff is so stuffed with magic, that it becomes able to hurt incorporeal creatures too (Ghosttouch weapon enchantment).</p><p> Dropped this, because it's not really useful for a non-fighter.</p><p></p><p> <strong>Powering Touch spells:</strong></p><p> Every touch spell cast thru the staff could be powered up, like DC+1 or casterlevel+1. Or non-touch spells could be cast (and powered) thru the staff (i.e. a Charm Person). But this idea sounded way too powerful.</p><p></p><p> <strong>Help when dispelling:</strong></p><p> +2 casterlevel when counterspelling (with Dispel Magic etc.) using the staff.</p><p></p><p> <strong>Free Feat:</strong></p><p> Spell Penetration. Boring and stupid idea.</p></blockquote><p></p>
[QUOTE="Purzel, post: 807390, member: 11201"] Here are some ideas, that i dropped. Maybe they are the seed for better suggestions or for other minor abilities. [B]Raising the Armor Class of the staff:[/B] I wanted to make the staff harder, but the "hardness" already does this better. No improved AC then. [B]Damage Resistance:[/B] Well, the staff has hardness, which is more universal than DR. And anyways, DR is something creatures have, while the staff is just an item. [B]Arcane Mark:[/B] Because this cantrip can't do much (or any) harm, i pondered about making it an unlimited ability of the staff. But that would end up with dungeon walls full of arcane graffiti: [I]"Elminster was here"[/I]. I replaced this with the spontaneous cantrip idea. [B]Magic Weapon/Ghosttouch:[/B] I played with the idea, that the staff eventually becomes a +1 (later a +2) weapon on its own. But what i really wanted was, that the staff is so stuffed with magic, that it becomes able to hurt incorporeal creatures too (Ghosttouch weapon enchantment). Dropped this, because it's not really useful for a non-fighter. [B]Powering Touch spells:[/B] Every touch spell cast thru the staff could be powered up, like DC+1 or casterlevel+1. Or non-touch spells could be cast (and powered) thru the staff (i.e. a Charm Person). But this idea sounded way too powerful. [B]Help when dispelling:[/B] +2 casterlevel when counterspelling (with Dispel Magic etc.) using the staff. [B]Free Feat:[/B] Spell Penetration. Boring and stupid idea. [/QUOTE]
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