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Familiar Ritual and Feats
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<blockquote data-quote="+|3eowulf+" data-source="post: 4332960" data-attributes="member: 70896"><p>To my much displeasure I found the familiars gone from 4th edition so i swiftly browsed the forum in search of an house rule to implement them.</p><p>Unfortunately all I found wasn't really satisfying so i took some time to write down my own take on the familiar.</p><p></p><p>The concept is based on summoning a familiar through a ritual using your own magical power. Then, you give your familiar (and yourself) abilities by the means of feats. This way you don't imbalance the game granting permanent abilities with a ritual, and have a modular approach to adapt and balance more easily the whole thing.</p><p></p><p><strong><span style="font-size: 12px">Summon Familiar</span></strong></p><p><em>You give substance to your magic powers, shaping into existence</em></p><p><em>a magical being with the semblance of a common, small animal.</em></p><p><strong>Level:</strong> 1</p><p><strong>Category:</strong> Creation</p><p><strong>Time: </strong> 1 hour</p><p><strong>Duration:</strong> Permanent</p><p><strong>Component Cost:</strong> 20 gp</p><p><strong>Market Price: </strong> 100 gp</p><p><strong>Key Skill:</strong> Arcana (no check)</p><p>You give up the use of one of your At-Will powers with the</p><p>arcane or divine keywords to conjure a Tiny animal of your</p><p>choice that becomes your familiar.</p><p>If you posses no At-Will powers with the arcane or divine</p><p>keywords the ritual fails, but no components are expended.</p><p>You can perform again the ritual with slight alterations to dismiss</p><p>the familiar and regain the At-Will power whose use you gave up.</p><p>The familiar is an extension of yourself, cannot leave your square</p><p>and does not act in any way.</p><p>Anyone making an Arcana check with DC 15 recognises the familiar</p><p>for what it really is.</p><p></p><p><u>Heroic Tier Feats</u></p><p><span style="font-size: 12px">Familiar Awarness (Familiar)</span></p><p><strong>Benefit:</strong> You grant a limited awarness to your familiar.</p><p>You and your familiar also become mentally linked so that</p><p>you can partly experience your familiar’s emotion.</p><p>You gain low-light vision.</p><p>You gain a +1 bonus to Perception checks.</p><p><strong>Special:</strong> You must have summoned a familiar to gain this feat's bonuses.</p><p></p><p><span style="font-size: 12px">Familiar Link (Familiar)</span></p><p><strong>Prerequisite:</strong> Familiar Awarness</p><p><strong>Benefit:</strong> You strenghten yout mental bond with your familiar.</p><p>You and your familiar can communicate telepatically.</p><p>The Perception bonus granted by Familiar Awarness</p><p>increases to +3.</p><p>You also gain a +1 bonus to your Reflex defense.</p><p><strong>Special:</strong> You must have summoned a familiar to gain this feat's bonuses.</p><p></p><p><u>Paragon Tier Feats</u></p><p><span style="font-size: 12px">Familiar Awakening (Familiar)</span></p><p><strong>Prerequisite: </strong>Familiar Awarness, Familiar Link</p><p><strong>Benefit: </strong> You grant a greater awarness to your familiar.</p><p>He gains mental ability scores equal to 10 + your modifier</p><p>in that ability.</p><p>He becomes trained in skills you are trained and can make</p><p>skill checks.</p><p>He can speak your languages.</p></blockquote><p></p>
[QUOTE="+|3eowulf+, post: 4332960, member: 70896"] To my much displeasure I found the familiars gone from 4th edition so i swiftly browsed the forum in search of an house rule to implement them. Unfortunately all I found wasn't really satisfying so i took some time to write down my own take on the familiar. The concept is based on summoning a familiar through a ritual using your own magical power. Then, you give your familiar (and yourself) abilities by the means of feats. This way you don't imbalance the game granting permanent abilities with a ritual, and have a modular approach to adapt and balance more easily the whole thing. [B][SIZE=3]Summon Familiar[/SIZE][/B] [I]You give substance to your magic powers, shaping into existence a magical being with the semblance of a common, small animal.[/I] [B]Level:[/B] 1 [B]Category:[/B] Creation [B]Time: [/B] 1 hour [B]Duration:[/B] Permanent [B]Component Cost:[/B] 20 gp [B]Market Price: [/B] 100 gp [B]Key Skill:[/B] Arcana (no check) You give up the use of one of your At-Will powers with the arcane or divine keywords to conjure a Tiny animal of your choice that becomes your familiar. If you posses no At-Will powers with the arcane or divine keywords the ritual fails, but no components are expended. You can perform again the ritual with slight alterations to dismiss the familiar and regain the At-Will power whose use you gave up. The familiar is an extension of yourself, cannot leave your square and does not act in any way. Anyone making an Arcana check with DC 15 recognises the familiar for what it really is. [U]Heroic Tier Feats[/U] [SIZE=3]Familiar Awarness (Familiar)[/SIZE] [B]Benefit:[/B] You grant a limited awarness to your familiar. You and your familiar also become mentally linked so that you can partly experience your familiar’s emotion. You gain low-light vision. You gain a +1 bonus to Perception checks. [B]Special:[/B] You must have summoned a familiar to gain this feat's bonuses. [SIZE=3]Familiar Link (Familiar)[/SIZE] [B]Prerequisite:[/B] Familiar Awarness [B]Benefit:[/B] You strenghten yout mental bond with your familiar. You and your familiar can communicate telepatically. The Perception bonus granted by Familiar Awarness increases to +3. You also gain a +1 bonus to your Reflex defense. [B]Special:[/B] You must have summoned a familiar to gain this feat's bonuses. [U]Paragon Tier Feats[/U] [SIZE=3]Familiar Awakening (Familiar)[/SIZE] [B]Prerequisite: [/B]Familiar Awarness, Familiar Link [B]Benefit: [/B] You grant a greater awarness to your familiar. He gains mental ability scores equal to 10 + your modifier in that ability. He becomes trained in skills you are trained and can make skill checks. He can speak your languages. [/QUOTE]
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