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General Tabletop Discussion
*Pathfinder & Starfinder
Familiar Ritual and Feats
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<blockquote data-quote="+|3eowulf+" data-source="post: 4334675" data-attributes="member: 70896"><p>Familiar Awakening now has also Familiar Link as a prerequisite and has become a paragon feat (granting two skill checks on many skill seems a bit too powerful).</p><p></p><p>@ Zephyrus:</p><p>I wouldn't allow a <u>1st level permanent ritual</u> to grant any substancial bonus to a pc (while I'll probably make a higher level ritual that allows the summoning of a "combat/support" familiar or animal companion).</p><p></p><p>Having the ritual grant an at-will power to summon/dismiss the familiar looks like a great idea!</p><p></p><p>The moving-away-thing as arisen also in my playgroup, but it arises some problem about familiar movement, survivability and abilities. Also, under the current house rule, the master can't communicate with the familiar until he gets the Familiar Link feat.</p><p></p><p>Probably the familiar abilities thing can be resolved with the skill check during the ritual casting, so that the result of the check determines what familiar you can chose from a list (ie: 14= tiny non-flying animal, 15-24= tiny flying animal, 25-35= tiny magical beast).</p><p>Unfortunately the Monster Manual seems to be lacking about useable familiars.</p></blockquote><p></p>
[QUOTE="+|3eowulf+, post: 4334675, member: 70896"] Familiar Awakening now has also Familiar Link as a prerequisite and has become a paragon feat (granting two skill checks on many skill seems a bit too powerful). @ Zephyrus: I wouldn't allow a [U]1st level permanent ritual[/U] to grant any substancial bonus to a pc (while I'll probably make a higher level ritual that allows the summoning of a "combat/support" familiar or animal companion). Having the ritual grant an at-will power to summon/dismiss the familiar looks like a great idea! The moving-away-thing as arisen also in my playgroup, but it arises some problem about familiar movement, survivability and abilities. Also, under the current house rule, the master can't communicate with the familiar until he gets the Familiar Link feat. Probably the familiar abilities thing can be resolved with the skill check during the ritual casting, so that the result of the check determines what familiar you can chose from a list (ie: 14= tiny non-flying animal, 15-24= tiny flying animal, 25-35= tiny magical beast). Unfortunately the Monster Manual seems to be lacking about useable familiars. [/QUOTE]
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Familiar Ritual and Feats
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