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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Familiar Ritual and Feats
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<blockquote data-quote="Zephyrus" data-source="post: 4338254" data-attributes="member: 8728"><p>Okay, i've done some work and would like to propose the following (see attachment).</p><p></p><p>I made it a level 2 Ritual but if its considered too powerful it could be raised to level 3 (their are not many level 3 rituals at present anyways). I tried to add in a lot of flexibility's and potential flavor for players who would like to have a familiar even apparently exotic appearing one.</p><p></p><p>I am envisioning these familiars being more a being of energy than of actual biology. Its a step away from what familiars were like before but I think this potentially fits the new 'feel' of 4e better and will function better in the system. </p><p></p><p>The only thing I think I really missed is defining actions for the familiar. Most will only be able to move. But are they able to move once a round or twice using a standard action as an extra move?. If the familiar can manipulate objects does it gain a standard and minor action to handle objects? I might be over thinking this but I am trying to not be sloppy in its design. </p><p></p><p>I figure that the abilities this version of the ritual grants are on par with the abilities of the level of the character. Only higher level characters will be able to hit the the highest check DC's to get the most familiar traits and the traits are typically things to help give the familiar character, personality and flavor (movement modes, special senses or a minor skill bonus to master). </p><p></p><p>Its able to communicate but in a very limited manner so as to hopefully not be abused. its not intended to function as one of the scrying based rituals. I think I did a fair job. I look forward to hearing your oppinions.</p></blockquote><p></p>
[QUOTE="Zephyrus, post: 4338254, member: 8728"] Okay, i've done some work and would like to propose the following (see attachment). I made it a level 2 Ritual but if its considered too powerful it could be raised to level 3 (their are not many level 3 rituals at present anyways). I tried to add in a lot of flexibility's and potential flavor for players who would like to have a familiar even apparently exotic appearing one. I am envisioning these familiars being more a being of energy than of actual biology. Its a step away from what familiars were like before but I think this potentially fits the new 'feel' of 4e better and will function better in the system. The only thing I think I really missed is defining actions for the familiar. Most will only be able to move. But are they able to move once a round or twice using a standard action as an extra move?. If the familiar can manipulate objects does it gain a standard and minor action to handle objects? I might be over thinking this but I am trying to not be sloppy in its design. I figure that the abilities this version of the ritual grants are on par with the abilities of the level of the character. Only higher level characters will be able to hit the the highest check DC's to get the most familiar traits and the traits are typically things to help give the familiar character, personality and flavor (movement modes, special senses or a minor skill bonus to master). Its able to communicate but in a very limited manner so as to hopefully not be abused. its not intended to function as one of the scrying based rituals. I think I did a fair job. I look forward to hearing your oppinions. [/QUOTE]
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Familiar Ritual and Feats
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