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Familiar - Tough encounter?
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<blockquote data-quote="RolandOfGilead" data-source="post: 2227936" data-attributes="member: 7140"><p>Ok, my players are always whining about how familiars are never useful, less powerful than most 1 hit die humanoids, you know, the whole ball of wax. With that in mind, I present an encounter I plan for them. I want to know if you think its tough enough? too tough? too cheesy? Cool? etc.</p><p> </p><p>The familiar's master is a 12th level wizard with Stitched flesh familiar feat from libris mortis.</p><p>He used craft wonderous to make his familiar Spellstitched</p><p>Rawk</p><p>Tiny Undead (Raven base creature) w. Spellstitched template</p><p>Hit Dice: 12d12 (HP 35)</p><p>Initiative: +3</p><p>Speed: 10' or 40' flight (average)</p><p>AC: 24 (+3 dex, +6 natural, +2 size +3 Deflection) Flat Footed 21, Touch 18</p><p>Grapple: -3</p><p>Attack: +11 talon (1d2-5)</p><p>Full attack: +11 talon (1d2-5)</p><p>Special Attacks: Spell like abilities</p><p>Special Qualities: Undead traits, DR 5 Magic and Silver, SR 17, Improved Evasion, Darkvision 60', +2 profane bonus on all saves, </p><p>Saves: Fort +6 Ref +9 Will +12</p><p>Abilities: Str 1 Dex 16* Con -- Int 11 Wis 15* Cha 6</p><p>*includes a +1 inherint bonus from wish</p><p>Skills: Hide +21, Listen +3, Spot +5, Concentrate +15, can speak common (Raven)</p><p>Feats: Weapon finesse</p><p>Possessions:</p><p>Ring of Protection +3, Ring of Chameleon </p><p>Spell like abilites: All are cast at 12th level </p><p>usable 4/day</p><p>1st - Mage armor, Ray of enfeeblement.</p><p>usable 4/day</p><p>2nd - Scorching ray, False life</p><p>usable 2/day</p><p>3rd - Fireball, Summon Monster III</p><p>usable 2/day</p><p>4th - Dimension door, Animated Dead.</p><p></p><p>so, he uses false life and mage armor every 12 hours giving him a 28 ac and +11-20 hp's. </p><p>His DR and SR make him somewhat hard to crack, along with his flight abilities. Ray of enfeeblement offers no save, and drains 1d6+5 strength! In fact, only fireball has a save, which is a meager 11 DC (charisma based; he uses it to destroy structures).He uses his ring of chameleon's change self power to appear as a normal raven if need be. </p><p> </p><p>This creature acts as the wizard's enforcer. It rules a small village by proxy. It has a small army of undead the characters should mow through (48 hd of zombies and skeletons)</p><p> </p><p>What encounter level would you rate this monster?</p><p></p><p>Imagine you walk on a scene of carnage.. crows picking the flesh from the bodies of many soldiers who died in a battle.. one crow hops between the bodies, (placing 25 gp gems in thier mouths)... suddenly, many of the bodies rise as zombies and attack!</p></blockquote><p></p>
[QUOTE="RolandOfGilead, post: 2227936, member: 7140"] Ok, my players are always whining about how familiars are never useful, less powerful than most 1 hit die humanoids, you know, the whole ball of wax. With that in mind, I present an encounter I plan for them. I want to know if you think its tough enough? too tough? too cheesy? Cool? etc. The familiar's master is a 12th level wizard with Stitched flesh familiar feat from libris mortis. He used craft wonderous to make his familiar Spellstitched Rawk Tiny Undead (Raven base creature) w. Spellstitched template Hit Dice: 12d12 (HP 35) Initiative: +3 Speed: 10' or 40' flight (average) AC: 24 (+3 dex, +6 natural, +2 size +3 Deflection) Flat Footed 21, Touch 18 Grapple: -3 Attack: +11 talon (1d2-5) Full attack: +11 talon (1d2-5) Special Attacks: Spell like abilities Special Qualities: Undead traits, DR 5 Magic and Silver, SR 17, Improved Evasion, Darkvision 60', +2 profane bonus on all saves, Saves: Fort +6 Ref +9 Will +12 Abilities: Str 1 Dex 16* Con -- Int 11 Wis 15* Cha 6 *includes a +1 inherint bonus from wish Skills: Hide +21, Listen +3, Spot +5, Concentrate +15, can speak common (Raven) Feats: Weapon finesse Possessions: Ring of Protection +3, Ring of Chameleon Spell like abilites: All are cast at 12th level usable 4/day 1st - Mage armor, Ray of enfeeblement. usable 4/day 2nd - Scorching ray, False life usable 2/day 3rd - Fireball, Summon Monster III usable 2/day 4th - Dimension door, Animated Dead. so, he uses false life and mage armor every 12 hours giving him a 28 ac and +11-20 hp's. His DR and SR make him somewhat hard to crack, along with his flight abilities. Ray of enfeeblement offers no save, and drains 1d6+5 strength! In fact, only fireball has a save, which is a meager 11 DC (charisma based; he uses it to destroy structures).He uses his ring of chameleon's change self power to appear as a normal raven if need be. This creature acts as the wizard's enforcer. It rules a small village by proxy. It has a small army of undead the characters should mow through (48 hd of zombies and skeletons) What encounter level would you rate this monster? Imagine you walk on a scene of carnage.. crows picking the flesh from the bodies of many soldiers who died in a battle.. one crow hops between the bodies, (placing 25 gp gems in thier mouths)... suddenly, many of the bodies rise as zombies and attack! [/QUOTE]
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