Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Familiar Tweaking
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron_Chef" data-source="post: 786299" data-attributes="member: 4530"><p>I got this idea from reading Quintessential Wizard's Craft Magic Book feat and from Citizen Game's WAY OF THE WITCH hardcover. The idea of familiar feats and the advancement table is from Witch and most of the familiar feats from Witch and QW.</p><p>_________________________________________</p><p></p><p><strong>NEW RULES FOR FAMILIARS</strong></p><p></p><p>As PHB except the following changes are applied:</p><p>_________________________________________</p><p></p><p><strong>FAMILIAR ADVANCEMENT TABLE</strong></p><p></p><p>Master</p><p>Level <em>Familiar Special Ability</em></p><p>1-2 Familiar Feat x2, Improved Evasion, Empathy, Int 8, Wis 11, AC bonus +3</p><p>3-4 Familiar Feat, Int 9, Wis 12, AC bonus +4</p><p>5-6 Familiar Feat, Int 10, Wis 13, AC bonus +5</p><p>7-8 Speak with creatures of its type, Int 11, Wis 14, AC bonus +6</p><p>9-10 Familiar feat, Int 12, Wis 15, AC bonus +7</p><p>11-12 Familiar feat, Int 13, Wis 16, AC bonus +8</p><p>13-14 Rebuke creatures of its type (as a cleric of half its master’s level), Int 14, Wis 17, AC bonus +9</p><p>15-16 Familiar feat, Int 15, Wis 17, AC bonus +10</p><p>17-18 Familiar feat, Int 16, Wis 18, AC bonus +11</p><p>19-20 Familiar feat, Int 17, Wis 19, AC bonus +12</p><p>__________________________________________</p><p></p><p><strong>FAMILIAR FEATS</strong></p><p>Any of the Familiar feats from other books plus the following: </p><p></p><p><em>Absorb Item:</em> The master can store one item of tiny size or two items of Fine size or less inside his familiar. The</p><p>master can retrieve this item later as a free action that provokes attacks of opportunity. Only the master can remove</p><p>the item. If the familiar is slain, any stored items are destroyed.</p><p></p><p><em>Alignment Focus:</em> The familiar imparts to its master the ability to cast spells with the same alignment descriptor as</p><p>its master at +1 caster level, so a LE caster would cast evil or lawful spells at +1 caster level, and spells that include</p><p>both descriptors at +2 caster level.</p><p></p><p><em>Research Assistant:</em> The familiar enables its master to learn one additional spell each time a new class level is</p><p>gained. If the wizard is a specialist, this bonus spell must be from the school specialized in.</p><p></p><p><em>Spell Book:</em> The familiar acts as a portable spellbook, holding up to 100 pages worth of its master’s spells (a spell</p><p>takes up 2 pages per spell level). The familiar can impart the information needed to cast any spells stored within it at</p><p>a rate of 5 minutes per spell level.</p><p></p><p><em>Spell Caster:</em> The familiar gains the ability to cast three 0-level spells and one first level spell (which must be taught</p><p>by its master) once per day each as a sorcerer of half its master’s class level.</p><p></p><p><em>Store Spell:</em> The familiar can store one spell of a level equal to one half the highest level its master can cast (rounded</p><p>down) and hold it for up to 1 day per master’s class level. The familiar cannot cast the spell itself but merely stores it;</p><p>imparting it to its master is a standard action that provokes attacks attacks of opportunity. The spell is used up as if it</p><p>were cast for the day the master places it in storage; it does not count against the number of spells the master can cast</p><p>on the day he retrieves it. If the spell is not retrieved before its expiration, it dissipates harmlessly.</p><p></p><p><em>Ward:</em> The master can place one spell on the familiar that he knows and can cast of 3rd level or less that with a</p><p>range of touch or personal and the spell is set to trigger the next time the familiar is touched by anyone other than its</p><p>master (the normal duration does not apply until it is triggered).</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 786299, member: 4530"] I got this idea from reading Quintessential Wizard's Craft Magic Book feat and from Citizen Game's WAY OF THE WITCH hardcover. The idea of familiar feats and the advancement table is from Witch and most of the familiar feats from Witch and QW. _________________________________________ [B]NEW RULES FOR FAMILIARS[/B] As PHB except the following changes are applied: _________________________________________ [B]FAMILIAR ADVANCEMENT TABLE[/B] Master Level [I]Familiar Special Ability[/I] 1-2 Familiar Feat x2, Improved Evasion, Empathy, Int 8, Wis 11, AC bonus +3 3-4 Familiar Feat, Int 9, Wis 12, AC bonus +4 5-6 Familiar Feat, Int 10, Wis 13, AC bonus +5 7-8 Speak with creatures of its type, Int 11, Wis 14, AC bonus +6 9-10 Familiar feat, Int 12, Wis 15, AC bonus +7 11-12 Familiar feat, Int 13, Wis 16, AC bonus +8 13-14 Rebuke creatures of its type (as a cleric of half its master’s level), Int 14, Wis 17, AC bonus +9 15-16 Familiar feat, Int 15, Wis 17, AC bonus +10 17-18 Familiar feat, Int 16, Wis 18, AC bonus +11 19-20 Familiar feat, Int 17, Wis 19, AC bonus +12 __________________________________________ [B]FAMILIAR FEATS[/B] Any of the Familiar feats from other books plus the following: [I]Absorb Item:[/I] The master can store one item of tiny size or two items of Fine size or less inside his familiar. The master can retrieve this item later as a free action that provokes attacks of opportunity. Only the master can remove the item. If the familiar is slain, any stored items are destroyed. [I]Alignment Focus:[/I] The familiar imparts to its master the ability to cast spells with the same alignment descriptor as its master at +1 caster level, so a LE caster would cast evil or lawful spells at +1 caster level, and spells that include both descriptors at +2 caster level. [I]Research Assistant:[/I] The familiar enables its master to learn one additional spell each time a new class level is gained. If the wizard is a specialist, this bonus spell must be from the school specialized in. [I]Spell Book:[/I] The familiar acts as a portable spellbook, holding up to 100 pages worth of its master’s spells (a spell takes up 2 pages per spell level). The familiar can impart the information needed to cast any spells stored within it at a rate of 5 minutes per spell level. [I]Spell Caster:[/I] The familiar gains the ability to cast three 0-level spells and one first level spell (which must be taught by its master) once per day each as a sorcerer of half its master’s class level. [I]Store Spell:[/I] The familiar can store one spell of a level equal to one half the highest level its master can cast (rounded down) and hold it for up to 1 day per master’s class level. The familiar cannot cast the spell itself but merely stores it; imparting it to its master is a standard action that provokes attacks attacks of opportunity. The spell is used up as if it were cast for the day the master places it in storage; it does not count against the number of spells the master can cast on the day he retrieves it. If the spell is not retrieved before its expiration, it dissipates harmlessly. [I]Ward:[/I] The master can place one spell on the familiar that he knows and can cast of 3rd level or less that with a range of touch or personal and the spell is set to trigger the next time the familiar is touched by anyone other than its master (the normal duration does not apply until it is triggered). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Familiar Tweaking
Top