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Familiar with the mega-dungeon?
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<blockquote data-quote="coyote6" data-source="post: 4872053" data-attributes="member: 1225"><p>I don't remember when I knew about Castle Greyhawk or what kind of game Gygax ran originally; probably sometime in the early to mid-'80s, and probably from Dragon magazine. I didn't go to conventions, so it wasn't from there; the people I gamed with didn't discuss Gygax's game or how we thought the game should be played, or anything nearly as meta as that, so it wasn't via osmosis from people.</p><p></p><p>In addition, even once I knew how the original Castle Greyhawk game went, I didn't care. It never even occurred to me to care; the thought that it might have been how one was supposed to play D&D simply never came up. My understanding of "how to play" came from how we played, which in turn came from three things, IIRC: the modules we had (especially the ones that came with the basic sets, or were for Basic D&D), the ideas we had (which were largely inspired by our imaginations and fiction), and the random dungeons we would roll up (which we got bored of doing way before they became "mega"). </p><p></p><p>If someone had come up with a CG-esque megadungeon, I'm sure we would have ran with it; but no one did, so we didn't. </p><p></p><p>(Or, if they did, we never got around to it -- I remember one campaign where we never quite got to the actual adventure part, between bandits, the trouble various PCs stirred up, and the campaign stopping for reasons I don't quite recall. So maybe we were following a rumor to a Greyhawk-esque delve of Gygaxian proportions. I kind of doubt it, but who knows.)</p></blockquote><p></p>
[QUOTE="coyote6, post: 4872053, member: 1225"] I don't remember when I knew about Castle Greyhawk or what kind of game Gygax ran originally; probably sometime in the early to mid-'80s, and probably from Dragon magazine. I didn't go to conventions, so it wasn't from there; the people I gamed with didn't discuss Gygax's game or how we thought the game should be played, or anything nearly as meta as that, so it wasn't via osmosis from people. In addition, even once I knew how the original Castle Greyhawk game went, I didn't care. It never even occurred to me to care; the thought that it might have been how one was supposed to play D&D simply never came up. My understanding of "how to play" came from how we played, which in turn came from three things, IIRC: the modules we had (especially the ones that came with the basic sets, or were for Basic D&D), the ideas we had (which were largely inspired by our imaginations and fiction), and the random dungeons we would roll up (which we got bored of doing way before they became "mega"). If someone had come up with a CG-esque megadungeon, I'm sure we would have ran with it; but no one did, so we didn't. (Or, if they did, we never got around to it -- I remember one campaign where we never quite got to the actual adventure part, between bandits, the trouble various PCs stirred up, and the campaign stopping for reasons I don't quite recall. So maybe we were following a rumor to a Greyhawk-esque delve of Gygaxian proportions. I kind of doubt it, but who knows.) [/QUOTE]
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