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<blockquote data-quote="Sir Whiskers" data-source="post: 1330942" data-attributes="member: 6941"><p>First, I'd make the AC bonus unnamed. A +1 AC simply isn't unbalanced (IMO) compared to the familiars that give a +2 to a particular save.</p><p></p><p>As for stats, I'd suggest that you start with a badger, reduce the Dex score considerably (say to 11), remove Rage and the bonus to Escape Artist checks. Remove the claw attacks, leaving only a bite attack. Add armor spikes that do 1 point of damage if the porcupine is grappled/grabbed/touched. This would leave you with:</p><p></p><p>Str 8, Dex 11, Con 15, Int 2, Wis 12, Cha 6</p><p></p><p>BTW, a badger is Small. If you feel that's too big/strong for a porcupine familiar, you might consider changing it to Tiny (effectively it becomes a runt), adjusting the stats as listed on page 291 of the MM.</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 1330942, member: 6941"] First, I'd make the AC bonus unnamed. A +1 AC simply isn't unbalanced (IMO) compared to the familiars that give a +2 to a particular save. As for stats, I'd suggest that you start with a badger, reduce the Dex score considerably (say to 11), remove Rage and the bonus to Escape Artist checks. Remove the claw attacks, leaving only a bite attack. Add armor spikes that do 1 point of damage if the porcupine is grappled/grabbed/touched. This would leave you with: Str 8, Dex 11, Con 15, Int 2, Wis 12, Cha 6 BTW, a badger is Small. If you feel that's too big/strong for a porcupine familiar, you might consider changing it to Tiny (effectively it becomes a runt), adjusting the stats as listed on page 291 of the MM. [/QUOTE]
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